.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GamepadConnected: .\" https://wiki.libsdl.org/SDL_GamepadConnected .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GamepadConnected .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GamepadConnected 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GamepadConnected \- Check if a gamepad has been opened and is currently connected\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad); .fi .SH FUNCTION PARAMETERS .TP .I gamepad a gamepad identifier previously returned by .BR SDL_OpenGamepad () .SH RETURN VALUE Returns .BR SDL_TRUE if the gamepad has been opened and is currently connected, or .BR SDL_FALSE if not\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]