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.if \n[.g] .mso www.tmac
.TH SDL_GamepadAxis 3type "SDL 3.2.5" "Simple Directmedia Layer" "SDL3 DATATYPES"
.SH NAME
SDL_GamepadAxis \- The list of axes available on a gamepad
.SH HEADER FILE
Defined in SDL3/SDL_gamepad\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "typedef enum SDL_GamepadAxis
.BI "{
.BI "    SDL_GAMEPAD_AXIS_INVALID = -1,
.BI "    SDL_GAMEPAD_AXIS_LEFTX,
.BI "    SDL_GAMEPAD_AXIS_LEFTY,
.BI "    SDL_GAMEPAD_AXIS_RIGHTX,
.BI "    SDL_GAMEPAD_AXIS_RIGHTY,
.BI "    SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
.BI "    SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
.BI "    SDL_GAMEPAD_AXIS_COUNT
.BI "} SDL_GamepadAxis;
.fi
.SH DESCRIPTION
Thumbstick axis values range from

.BR SDL_JOYSTICK_AXIS_MIN
 to

.BR SDL_JOYSTICK_AXIS_MAX
, and are centered within
~8000 of zero, though advanced UI will allow users to set or autodetect the
dead zone, which varies between gamepads\[char46]

Trigger axis values range from 0 (released) to

.BR SDL_JOYSTICK_AXIS_MAX
 (fully pressed) when
reported by 
.BR SDL_GetGamepadAxis
()\[char46] Note that this is
not the same range that will be reported by the lower-level

.BR SDL_GetJoystickAxis
()\[char46]

.SH AVAILABILITY
This enum is available since SDL 3\[char46]2\[char46]0\[char46]