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- experimental 3.2.4+git20250228+ds-1
SDL_GPUColorTargetDescription(3type) | SDL3 DATATYPES | SDL_GPUColorTargetDescription(3type) |
NAME¶
SDL_GPUColorTargetDescription - A structure specifying the parameters of color targets used in a graphics pipeline.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUColorTargetDescription { SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ } SDL_GPUColorTargetDescription;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_GPUGraphicsPipelineTargetInfo(3type)
SDL 3.2.5 | Simple Directmedia Layer |