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SDL_GPUColorTargetDescription(3type) SDL3 DATATYPES SDL_GPUColorTargetDescription(3type)

NAME

SDL_GPUColorTargetDescription - A structure specifying the parameters of color targets used in a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUColorTargetDescription
{
    SDL_GPUTextureFormat format;               /**< The pixel format of the texture to be used as a color target. */
    SDL_GPUColorTargetBlendState blend_state;  /**< The blend state to be used for the color target. */
} SDL_GPUColorTargetDescription;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GPUGraphicsPipelineTargetInfo(3type)

SDL 3.2.5 Simple Directmedia Layer