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SDL_GPUColorComponentFlags(3type) | SDL3 DATATYPES | SDL_GPUColorComponentFlags(3type) |
NAME¶
SDL_GPUColorComponentFlags - Specifies which color components are written in a graphics pipeline.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef Uint8 SDL_GPUColorComponentFlags; #define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ #define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ #define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ #define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */
AVAILABILITY¶
This datatype is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.5 | Simple Directmedia Layer |