Scroll to navigation

SDL_GPUColorComponentFlags(3type) SDL3 DATATYPES SDL_GPUColorComponentFlags(3type)

NAME

SDL_GPUColorComponentFlags - Specifies which color components are written in a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef Uint8 SDL_GPUColorComponentFlags;

#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */
#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */
#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */
#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */

AVAILABILITY

This datatype is available since SDL 3.2.0.

SEE ALSO

(3), SDL_CreateGPUGraphicsPipeline(3)

SDL 3.2.5 Simple Directmedia Layer