.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GL_UnbindTexture: .\" https://wiki.libsdl.org/SDL_GL_UnbindTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-prerelease-3.0.0-3224-gbec1b8f84 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GL_UnbindTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GL_UnbindTexture 3 "SDL 3.0.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GL_UnbindTexture \- Unbind an OpenGL/ES/ES2 texture from the current context\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_GL_UnbindTexture(SDL_Texture *texture); .fi .SH DESCRIPTION See .BR SDL_GL_BindTexture () for examples on how to use these functions .SH FUNCTION PARAMETERS .TP .I texture the texture to unbind from the current OpenGL/ES/ES2 context .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_GL_BindTexture (3), .BR SDL_GL_MakeCurrent (3)