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other versions
- experimental 3.1.0+ds-1
SDL_GL_SwapWindow(3) | SDL3 FUNCTIONS | SDL_GL_SwapWindow(3) |
NAME¶
SDL_GL_SwapWindow - Update a window with OpenGL rendering.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GL_SwapWindow(SDL_Window *window);
DESCRIPTION¶
This is used with double-buffered OpenGL contexts, which are the default.
On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.
FUNCTION PARAMETERS¶
- window
- the window to change
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SDL 3.1.0 | SDL |