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SDL_GL_LoadLibrary(3) SDL3 FUNCTIONS SDL_GL_LoadLibrary(3)

NAME

SDL_GL_LoadLibrary - Dynamically load an OpenGL library.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_GL_LoadLibrary(const char *path);

DESCRIPTION

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using

SDL_GL_GetProcAddress ().

FUNCTION PARAMETERS

the platform dependent OpenGL library name, or NULL to open the default OpenGL library

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GL_GetProcAddress(3), SDL_GL_UnloadLibrary(3)

SDL 3.1.0 SDL