.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GL_LoadLibrary: .\" https://wiki.libsdl.org/SDL_GL_LoadLibrary .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GL_LoadLibrary .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GL_LoadLibrary 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GL_LoadLibrary \- Dynamically load an OpenGL library\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_GL_LoadLibrary(const char *path); .fi .SH DESCRIPTION This should be done after initializing the video driver, but before creating any OpenGL windows\[char46] If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window\[char46] If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using .BR SDL_GL_GetProcAddress ()\[char46] .SH FUNCTION PARAMETERS .TP .I path the platform dependent OpenGL library name, or NULL to open the default OpenGL library .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_GL_GetProcAddress (3), .BR SDL_GL_UnloadLibrary (3)