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SDL_GL_GetCurrentWindow(3) SDL3 FUNCTIONS SDL_GL_GetCurrentWindow(3)

NAME

SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Window* SDL_GL_GetCurrentWindow(void);

RETURN VALUE

Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SDL 3.1.0 SDL