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SDL_FlushAudioStream(3) SDL3 FUNCTIONS SDL_FlushAudioStream(3)

NAME

SDL_FlushAudioStream - Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_FlushAudioStream(SDL_AudioStream *stream);

DESCRIPTION

It is legal to add more data to a stream after flushing, but there will be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.

FUNCTION PARAMETERS

The audio stream to flush

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_PutAudioStreamData(3)

SDL 3.1.0 SDL