.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_CreateTexture: .\" https://wiki.libsdl.org/SDL_CreateTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_CreateTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_CreateTexture 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_CreateTexture \- Create a texture for a rendering context\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "SDL_Texture* SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h); .fi .SH DESCRIPTION You can set the texture scaling method by setting .BR .BR SDL_HINT_RENDER_SCALE_QUALITY before creating the texture\[char46] .SH FUNCTION PARAMETERS .TP .I renderer the rendering context .TP .I format one of the enumerated values in .BR SDL_PixelFormatEnum .TP .I access one of the enumerated values in .BR SDL_TextureAccess .TP .I w the width of the texture in pixels .TP .I h the height of the texture in pixels .SH RETURN VALUE Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_CreateTextureFromSurface (3), .BR SDL_CreateTextureWithProperties (3), .BR SDL_DestroyTexture (3), .BR SDL_QueryTexture (3), .BR SDL_UpdateTexture (3)