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- bookworm 1.2.15+dfsg2-8
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SDL_CreateCursor(3) | SDL3 FUNCTIONS | SDL_CreateCursor(3) |
NAME¶
SDL_CreateCursor - Create a cursor using the specified bitmap data and mask (in MSB format).
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Cursor* SDL_CreateCursor(const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y);
DESCRIPTION¶
mask has to be in MSB (Most Significant Bit) format.
The cursor width ( w ) must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
• data=0, mask=1: white
• data=1, mask=1: black
• data=0, mask=0: transparent
• data=1, mask=0: inverted color if possible, black if not.
Cursors created with this function must be freed with
SDL_DestroyCursor ().
If you want to have a color cursor, or create your cursor from an
SDL_Surface , you should use
SDL_CreateColorCursor (). Alternately, you can hide the cursor and draw your own as part of your game's rendering, but it will be bound to the framerate.
Also, since SDL 2.0.0, SDL_CreateSystemCursor () is available, which provides twelve readily available system cursors to pick from.
FUNCTION PARAMETERS¶
- data
- the color value for each pixel of the cursor
- mask
- the mask value for each pixel of the cursor
- w
- the width of the cursor
- h
- the height of the cursor
- hot_x
- the X-axis location of the upper left corner of the cursor relative to the actual mouse position
- hot_y
- the Y-axis location of the upper left corner of the cursor relative to the actual mouse position
RETURN VALUE¶
Returns a new cursor with the specified parameters on success or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_CreateColorCursor(3), SDL_CreateSystemCursor(3), SDL_DestroyCursor(3), SDL_SetCursor(3)
SDL 3.1.0 | SDL |