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SDL_BlitSurface(3) SDL3 FUNCTIONS SDL_BlitSurface(3)

NAME

SDL_BlitSurface - Performs a fast blit from the source surface to the destination surface.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);

DESCRIPTION

This assumes that the source and destination rectangles are the same size. If either srcrect or dstrect are NULL, the entire surface ( src or dst ) is copied. The final blit rectangles are saved in srcrect and dstrect after all clipping is performed.

The blit function should not be called on a locked surface.

The blit semantics for surfaces with and without blending and colorkey are defined as follows:

c
RGBA->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.


RGB->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB, set destination alpha to source per-surface alpha value.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.


RGBA->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.


RGB->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.

FUNCTION PARAMETERS

the SDL_Surface
structure to be copied from
the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface
the SDL_Surface
structure that is the blit target
the SDL_Rect
structure representing the x and y position in the destination surface. On input the width and height are ignored (taken from srcrect), and on output this is filled in with the actual rectangle used after clipping.

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_BlitSurfaceScaled(3)

SDL 3.1.0 SDL