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.if \n[.g] .mso www.tmac
.TH SDL_BindGPUVertexBuffers 3 "SDL 3.2.5" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_BindGPUVertexBuffers \- Binds vertex buffers on a command buffer for use with subsequent draw calls\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_gpu\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "void SDL_BindGPUVertexBuffers(
.BI "    SDL_GPURenderPass *render_pass,
.BI "    Uint32 first_slot,
.BI "    const SDL_GPUBufferBinding *bindings,
.BI "    Uint32 num_bindings);
.fi
.SH FUNCTION PARAMETERS
.TP
.I render_pass
a render pass handle\[char46]
.TP
.I first_slot
the vertex buffer slot to begin binding from\[char46]
.TP
.I bindings
an array of 
.BR SDL_GPUBufferBinding
 structs containing vertex buffers and offset values\[char46]
.TP
.I num_bindings
the number of bindings in the bindings array\[char46]
.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]