.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_AddGamepadMappingsFromRW: .\" https://wiki.libsdl.org/SDL_AddGamepadMappingsFromRW .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-prerelease-3.0.0-3508-g7c089f4e5 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_AddGamepadMappingsFromRW .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_AddGamepadMappingsFromRW 3 "SDL 3.0.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_AddGamepadMappingsFromRW \- Load a set of gamepad mappings from a seekable SDL data stream\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_AddGamepadMappingsFromRW(SDL_RWops *src, SDL_bool freesrc); .fi .SH DESCRIPTION You can call this function several times, if needed, to load different database files\[char46] If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded\[char46] Mappings not belonging to the current platform or with no platform field specified will be ignored (i\[char46]e\[char46] mappings for Linux will be ignored in Windows, etc)\[char46] This function will load the text database entirely in memory before processing it, so take this into consideration if you are in a memory constrained environment\[char46] .SH FUNCTION PARAMETERS .TP .I src the data stream for the mappings to be added .TP .I freesrc if .BR SDL_TRUE , calls .BR SDL_RWclose () on .BR src before returning, even in the case of an error .SH RETURN VALUE Returns the number of mappings added or -1 on error; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_AddGamepadMapping (3), .BR SDL_AddGamepadMappingsFromFile (3), .BR SDL_GetGamepadMappingForGUID (3)