.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_AddGamepadMappingsFromFile: .\" https://wiki.libsdl.org/SDL_AddGamepadMappingsFromFile .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_AddGamepadMappingsFromFile .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_AddGamepadMappingsFromFile 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_AddGamepadMappingsFromFile \- Load a set of gamepad mappings from a file\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_AddGamepadMappingsFromFile(const char *file); .fi .SH DESCRIPTION You can call this function several times, if needed, to load different database files\[char46] If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded\[char46] Mappings not belonging to the current platform or with no platform field specified will be ignored (i\[char46]e\[char46] mappings for Linux will be ignored in Windows, etc)\[char46] .SH FUNCTION PARAMETERS .TP .I file the mappings file to load .SH RETURN VALUE Returns the number of mappings added or -1 on error; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_AddGamepadMapping (3), .BR SDL_AddGamepadMappingsFromIO (3), .BR SDL_GetGamepadMapping (3), .BR SDL_GetGamepadMappingForGUID (3)