.TH NVCOMPRESS 1 "January 10, 2012" .\" Please adjust this date whenever revising the manpage. .SH NAME nvcompress \- Compresses the given image and produces a DDS file. .SH SYNOPSIS \fBnvcompress\fP [\fIOPTION\fP] \fIINFILE\fP [\fIOUTFILE\fP] .SH DESCRIPTION nvcompress is part of the NVIDIA texture toolset. The tool compresses the given infile into a dds file. .SH INPUT OPTIONS .TP .BI -color The input image is a color map (default). .TP .BI -alpha The input image has an alpha channel used for transparency. .TP .BI -normal The input image is a normal map. .TP .BI -tonormal Convert input to normal map. .TP .BI -clamp Clamp wrapping mode (default). .TP .BI -repeat Repeat wrapping mode. .TP .BI -nomips Disable mipmap generation. .SH COMPRESSION OPTIONS .TP .BI -fast Fast compression. .TP .BI -nocuda Do not use cuda compressor. .TP .BI -rgb RGBA format .TP .BI -bc1 BC1 format (DXT1) .TP .BI -bc1n BC1 normal map format (DXT1nm) .TP .BI -bc1a BC1 format with binary alpha (DXT1a) .TP .BI -bc2 BC2 format (DXT3) .TP .BI -bc3 BC3 format (DXT5) .TP .BI -bc3n BC3 normal map format (DXT5nm) .TP .BI -bc4 BC4 format (ATI1) .TP .BI -bc5 BC5 format (3Dc/ATI2) .SH AUTHOR nvcompress is part of the NVIDIA texture tools .PP This manual page was written by Lennart Weller , for the Debian project (but may be used by others).