.TH "hwlocality_object_sets" 3 "Version 2.10.0rc2" "Hardware Locality (hwloc)" \" -*- nroff -*- .ad l .nh .SH NAME hwlocality_object_sets \- Object Sets (hwloc_cpuset_t and hwloc_nodeset_t) .SH SYNOPSIS .br .PP .SS "Typedefs" .in +1c .ti -1c .RI "typedef \fBhwloc_bitmap_t\fP \fBhwloc_cpuset_t\fP" .br .ti -1c .RI "typedef \fBhwloc_const_bitmap_t\fP \fBhwloc_const_cpuset_t\fP" .br .ti -1c .RI "typedef \fBhwloc_bitmap_t\fP \fBhwloc_nodeset_t\fP" .br .ti -1c .RI "typedef \fBhwloc_const_bitmap_t\fP \fBhwloc_const_nodeset_t\fP" .br .in -1c .SH "Detailed Description" .PP Hwloc uses bitmaps to represent two distinct kinds of object sets: CPU sets (\fBhwloc_cpuset_t\fP) and NUMA node sets (\fBhwloc_nodeset_t\fP)\&. These types are both typedefs to a common back end type (\fBhwloc_bitmap_t\fP), and therefore all the hwloc bitmap functions are applicable to both \fBhwloc_cpuset_t\fP and \fBhwloc_nodeset_t\fP (see \fBThe bitmap API\fP)\&. .PP The rationale for having two different types is that even though the actions one wants to perform on these types are the same (e\&.g\&., enable and disable individual items in the set/mask), they're used in very different contexts: one for specifying which processors to use and one for specifying which NUMA nodes to use\&. Hence, the name difference is really just to reflect the intent of where the type is used\&. .SH "Typedef Documentation" .PP .SS "typedef \fBhwloc_const_bitmap_t\fP \fBhwloc_const_cpuset_t\fP" .PP A non-modifiable \fBhwloc_cpuset_t\fP\&. .SS "typedef \fBhwloc_const_bitmap_t\fP \fBhwloc_const_nodeset_t\fP" .PP A non-modifiable \fBhwloc_nodeset_t\fP\&. .SS "typedef \fBhwloc_bitmap_t\fP \fBhwloc_cpuset_t\fP" .PP A CPU set is a bitmap whose bits are set according to CPU physical OS indexes\&. It may be consulted and modified with the bitmap API as any \fBhwloc_bitmap_t\fP (see \fBhwloc/bitmap\&.h\fP)\&. .PP Each bit may be converted into a PU object using \fBhwloc_get_pu_obj_by_os_index()\fP\&. .SS "typedef \fBhwloc_bitmap_t\fP \fBhwloc_nodeset_t\fP" .PP A node set is a bitmap whose bits are set according to NUMA memory node physical OS indexes\&. It may be consulted and modified with the bitmap API as any \fBhwloc_bitmap_t\fP (see \fBhwloc/bitmap\&.h\fP)\&. Each bit may be converted into a NUMA node object using \fBhwloc_get_numanode_obj_by_os_index()\fP\&. .PP When binding memory on a system without any NUMA node, the single main memory bank is considered as NUMA node #0\&. .PP See also \fBConverting between CPU sets and node sets\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Hardware Locality (hwloc) from the source code\&.