'\" t .\" $Id: cdk_dialog.3,v 1.23 2019/02/15 00:32:59 tom Exp $ .de bP .ie n .IP \(bu 4 .el .IP \(bu 2 .. .de XX .. .TH cdk_dialog 3 .SH NAME .XX activateCDKDialog .XX destroyCDKDialog .XX drawCDKDialog .XX drawCDKDialogButtons .XX eraseCDKDialog .XX getCDKDialog .XX getCDKDialogBox .XX getCDKDialogHighlight .XX getCDKDialogSeparator .XX injectCDKDialog .XX moveCDKDialog .XX newCDKDialog .XX positionCDKDialog .XX setCDKDialog .XX setCDKDialogBackgroundAttrib .XX setCDKDialogBackgroundColor .XX setCDKDialogBox .XX setCDKDialogBox .XX setCDKDialogBoxAttribute .XX setCDKDialogHighlight .XX setCDKDialogHorizontalChar .XX setCDKDialogLLChar .XX setCDKDialogLRChar .XX setCDKDialogPostProcess .XX setCDKDialogPreProcess .XX setCDKDialogSeparator .XX setCDKDialogULChar .XX setCDKDialogURChar .XX setCDKDialogVerticalChar cdk_dialog \- curses dialog widget .SH SYNOPSIS .LP .B cc .RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|." .B \-lcdk .RI "[ " "library" " \|.\|.\|. ]" .LP #include .nf .TP 15 .B "int activateCDKDialog (" .BI "CDKDIALOG *" "dialog", .BI "chtype * " "actions"); .TP 15 .B "void destroyCDKDialog (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "void drawCDKDialog (" .BI "CDKDIALOG *" "dialog", .BI "boolean " "box"); .TP 15 .B "void drawCDKDialogButtons (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "void eraseCDKDialog (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "boolean getCDKDialog (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "boolean getCDKDialogBox (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "chtype getCDKDialogHighlight (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "boolean getCDKDialogSeparator (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "int injectCDKDialog (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "input"); .TP 15 .B "void moveCDKDialog (" .BI "CDKDIALOG *" "dialog", .BI "int " "xpos", .BI "int " "ypos", .BI "boolean " "relative", .BI "boolean " "refresh"); .TP 15 .B "CDKDIALOG *newCDKDialog (" .BI "CDKSCREEN *" "cdkscreen", .BI "int " "xpos", .BI "int " "ypos", .BI "CDK_CONST char ** " "message" , .BI "int " "rows", .BI "CDK_CONST char ** " "buttons" , .BI "int " "buttonCount", .BI "chtype " "highlight" , .BI "boolean " "separator", .BI "boolean " "box", .BI "boolean " "shadow"); .TP 15 .B "void positionCDKDialog (" .BI "CDKDIALOG *" "dialog"); .TP 15 .B "void setCDKDialogBox (" .BI "CDKDIALOG *" "dialog", .BI "boolean " "boxWidget"); .TP 15 .B "void setCDKDialog (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "highlight", .BI "boolean " "separator", .BI "boolean " "box"); .TP 15 .B "void setCDKDialogBackgroundAttrib (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "attribute"); .TP 15 .B "void setCDKDialogBackgroundColor (" .BI "CDKDIALOG *" "dialog", .BI "const char * " "color"); .TP 15 .B "void setCDKDialogBox (" .BI "CDKDIALOG *" "dialog", .BI "boolean " "box"); .TP 15 .B "void setCDKDialogBoxAttribute (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "character"); .TP 15 .B "void setCDKDialogHighlight (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "highlight"); .TP 15 .B "void setCDKDialogHorizontalChar (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "character"); .TP 15 .B "void setCDKDialogLLChar (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "character"); .TP 15 .B "void setCDKDialogLRChar (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "character"); .TP 15 .B "void setCDKDialogPostProcess (" .BI "CDKDIALOG *" "dialog", .BI "PROCESSFN " "callback", .BI "void * " "data"); .TP 15 .B "void setCDKDialogPreProcess (" .BI "CDKDIALOG *" "dialog", .BI "PROCESSFN " "callback", .BI "void * " "data"); .TP 15 .B "void setCDKDialogSeparator (" .BI "CDKDIALOG *" "dialog", .BI "boolean " "separator"); .TP 15 .B "void setCDKDialogULChar (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "character"); .TP 15 .B "void setCDKDialogURChar (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "character"); .TP 15 .B "void setCDKDialogVerticalChar (" .BI "CDKDIALOG *" "dialog", .BI "chtype " "character"); .fi .SH DESCRIPTION The Cdk dialog widget creates a dialog box with a message and a varied number of buttons to choose from. The following functions create or manipulate the Cdk dialog box widget. .PP .SH AVAILABLE FUNCTIONS .TP 5 .B activateCDKDialog activates the dialog widget and lets the user interact with the widget. .RS .bP The parameter \fBdialog\fR is a pointer to a non-NULL dialog widget. .bP If the \fBactions\fR parameter is passed with a non-NULL value, the characters in the array will be injected into the widget. .IP To activate the widget interactively pass in a \fINULL\fR pointer for \fBactions\fR. .RE .IP If the character entered into this widget is \fIRETURN\fR or \fITAB\fR then this function will return a value from 0 to the number of buttons -1, representing the button selected. It also sets the widget data \fIexitType\fR to \fIvNORMAL\fR. .IP If the character entered into this widget was \fIESCAPE\fR, then the widget returns a value of -1 and the widget data \fIexitType\fR will be set to \fIvESCAPE_HIT\fR. .TP 5 .B destroyCDKDialog removes the widget from the screen and frees memory the object used. .TP 5 .B drawCDKDialog draws the dialog widget on the screen. .IP If the \fBbox\fR parameter is true, the widget is drawn with a box. .TP 5 .B drawCDKDialogButtons draws the dialog buttons and the separation line. .TP 5 .B eraseCDKDialog removes the widget from the screen. This does \fINOT\fR destroy the widget. .TP 5 .B getCDKDialog returns true if the list will be drawn with a box around it. .TP 5 .B getCDKDialogBox returns true if the dialog will be drawn with a box around it. .TP 5 .B getCDKDialogHighlight returns the highlight attribute of the widget. .TP 5 .B getCDKDialogSeparator returns the state of the separator flag. .TP 5 .B injectCDKDialog injects a single character into the widget. .RS .bP The parameter \fBdialog\fR is a pointer to a non-NULL dialog widget. .bP The parameter \fBcharacter\fR is the character to inject into the widget. .RE .IP The return value and side-effect (setting the widget data \fIexitType\fP) depend upon the injected character: .RS .TP \fIRETURN\fP or \fITAB\fR the function returns a value from zero to one less than the number of buttons, representing the button selected. The widget data \fIexitType\fR is set to \fIvNORMAL\fR. .TP \fIESCAPE\fP the function returns -1. The widget data \fIexitType\fR is set to \fIvESCAPE_HIT\fR. .TP Otherwise unless modified by preprocessing, postprocessing or key bindings, the function returns -1. The widget data \fIexitType\fR is set to \fIvEARLY_EXIT\fR. .RE .TP 5 .B moveCDKDialog moves the given widget to the given position. .RS .bP The parameters \fBxpos\fR and \fBypos\fR are the new position of the widget. .IP The parameter \fBxpos\fR may be an integer or one of the pre-defined values \fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR. .IP The parameter \fBypos\fR may be an integer or one of the pre-defined values \fILEFT\fR, \fIRIGHT\fR, and \fICENTER\fR. .IP The parameter \fBrelative\fR states whether the \fBxpos\fR/\fBypos\fR pair is a relative move or an absolute move. .IP For example, if \fBxpos\fR = 1 and \fBypos\fR = 2 and \fBrelative\fR = \fBTRUE\fR, then the widget would move one row down and two columns right. If the value of \fBrelative\fR was \fBFALSE\fR, then the widget would move to the position (1,2). .IP Do not use the values \fITOP\fR, \fIBOTTOM\fR, \fILEFT\fR, \fIRIGHT\fR, or \fICENTER\fR when \fBrelative\fR = \fITRUE\fR. (weird things may happen). .bP The final parameter \fBrefresh\fR is a boolean value which states whether the widget will get refreshed after the move. .RE .TP 5 .B newCDKDialog creates a dialog widget and returns a pointer to it. Parameters: .RS .TP 5 \fBscreen\fR is the screen you wish this widget to be placed in. .TP 5 \fBxpos\fR controls the placement of the object along the horizontal axis. It may be integer or one of the pre-defined values \fILEFT\fR, \fIRIGHT\fR, and \fICENTER\fR. .TP 5 \fBypos\fR controls the placement of the object along the vertical axis. It may be an integer or one of the pre-defined values \fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR. .TP 5 \fBmessage\fR is the text to be displayed in the message region of the dialog box. .TP 5 \fBrows\fR is the number of elements in the \fBmessage\fR list. .TP 5 \fBbuttons\fR is an array containing the button labels to be displayed on the bottom of the dialog box. .TP 5 \fBbuttonCount\fR is the number of elements in the \fBbuttons\fR array. .TP 5 \fBhighlight\fR is the attribute of the currently highlighted button. .TP 5 \fBbox\fR is true if the widget should be drawn with a box around it. .TP 5 \fBseparator\fR is true if a separator line should be drawn between the message region and the buttons. .TP 5 \fBshadow\fR turns the shadow on or off around this widget. .RE .IP If the widget could not be created then a \fINULL\fR pointer is returned. .TP 5 .B positionCDKDialog allows the user to move the widget around the screen via the cursor/keypad keys. See \fBcdk_position (3)\fR for key bindings. .TP 5 .B setCDKDialogBox sets whether the widget will be drawn with a box around it. .TP 5 .B setCDKDialog lets the programmer modify certain elements of an existing dialog widget. .IP The parameter names correspond to the same parameter names listed in the \fBnewCDKDialog\fR function. .TP 5 .B setCDKDialogBackgroundAttrib sets the background attribute of the widget. .IP The parameter \fBattribute\fR is a curses attribute, e.g., A_BOLD. .TP 5 .B setCDKDialogBackgroundColor sets the background color of the widget. .IP The parameter \fBcolor\fR is in the format of the Cdk format strings. .IP See \fBcdk_display (3)\fR. .B setCDKDialogBox sets the box attribute of the dialog widget. .TP 5 .B setCDKDialogBoxAttribute function sets the attribute of the box. .TP 5 .B setCDKDialogHighlight sets the highlight attribute of the selected button. .TP 5 .B setCDKDialogHorizontalChar sets the horizontal drawing character for the box to the given character. .TP 5 .B setCDKDialogLLChar sets the lower left hand corner of the widget's box to the given character. .TP 5 .B setCDKDialogLRChar sets the lower right hand corner of the widget's box to the given character. .TP 5 .B setCDKDialogPreProcess allows the user to have the widget call a function after a key is hit and before the key is applied to the widget. .RS .bP The parameter \fBfunction\fR is the callback function. .bP The parameter \fBdata\fR is a pointer to \fIvoid\fR. .RE .IP To learn more about pre-processing see \fIcdk_process (3)\fR. .TP 5 .B setCDKDialogPostProcess allows the user to have the widget call a function after the key has been applied to the widget. .RS .bP The parameter \fBfunction\fR is the callback function. .bP The parameter \fBdata\fR points to data passed to the callback function. .RE .IP To learn more about post-processing see \fIcdk_process (3)\fR. .TP 5 .B setCDKDialogSeparator sets the boolean flag whether the widget will be drawn with the separator bar between the buttons and the message area. .TP 5 .B setCDKDialogULChar function sets the upper left hand corner of the widget's box to the given character. .TP 5 .B setCDKDialogURChar sets the upper right hand corner of the widget's box to the given character. .TP 5 .B setCDKDialogVerticalChar sets the vertical drawing character for the box to the given character. .SH KEY BINDINGS When the widget is activated there are several default key bindings which will help the user enter or manipulate the information quickly. The following table outlines the keys and their actions for this widget. .LP .TS center tab(/) allbox; l l l l lw15 lw35 . \fBKey/Action\fR = Left Arrow/T{ Selects the button to the left of the current button. T} Right Arrow/T{ Selects the button to the right of the current button. T} Tab/T{ Selects the button to the right of the current button. T} Space/T{ Selects the button to the right of the current button. T} Return/T{ Exits the widget and returns the index of the selected button. This also sets the widget data \fIexitType\fR to \fIvNORMAL\fR. T} Tab/T{ Exits the widget and returns the index of the selected button. This also sets the widget data \fIexitType\fR to \fIvNORMAL\fR. T} Escape/T{ Exits the widget and returns -1. This also sets the widget data \fIexitType\fR to \fIvESCAPE_HIT\fR. T} Ctrl-L/Refreshes the screen. .TE .SH SEE ALSO .BR cdk (3), .BR cdk_binding (3), .BR cdk_display (3), .BR cdk_position (3), .BR cdk_process (3), .BR cdk_screen (3)