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GAMEMODED(1) General Commands Manual GAMEMODED(1)

NAME

gamemoded - gamemode daemon for managing gamemode performance profiles

SYNOPSIS

gamemoded [options]

DESCRIPTION

gamemoded is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now able to launch custom user defined plugins, and is intended to be expanded further, as there are a wealth of automation tasks one might want to apply.

OPTIONS

daemonize self after launch.
log to syslog.
request gamemode and pause.
print help.
print version.

SEE ALSO

The gamemode documentation https://github.com/FeralInteractive/gamemode

BUGS

Please report any bugs to https://github.com/FeralInteractive/gamemode/issues

AUTHORS

gamemoded is written by Feral Interactive. http://www.feralinteractive.com/

This man page is written by Jonathan Carter <jcc@debian.org>