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SPRITE-SHEET-TO-X3D(1) User Commands SPRITE-SHEET-TO-X3D(1)

NAME

sprite-sheet-to-x3d - convert spritesheet files into X3D files

DESCRIPTION

sprite-sheet-to-x3d: Convert spritesheet files into X3D files.

Usage:

sprite-sheet-to-x3d [OPTIONS]... <spritesheet> <output>

Available options are:

Print this help message and exit.
Print the version number and exit.
How many frames per second does the animation have. Determines the animations duration (TimeSensor.cycleInterval values in the X3D output).

Supported input file formats:

- Starling (.xml). Fully supported.

- Cocos2D (.plist). Covered most of the important stuff.

Rare features (like rotate, polygon sprites) are not supported, but they can be added easily, please submit a request!

Notes:

Animation frames must be named "XXX_YYY", where:

- XXX: Frame name, start with a letter, will be used as animation name.

- YYY: Frame number.

For example: slime_01.png, slime_02.png...

By default anchor will be placed at the center of the sprite if the tool didn't found it in spritesheet.

Developed using Castle Game Engine. See http://castle-engine.sourceforge.io/ for latest versions of this program, sources and documentation.

March 2017 Castle Game Engine