.TH wxScreenDC 3erl "wx 2.4.1" "wxWidgets team." "Erlang Module Definition" .SH NAME wxScreenDC \- Functions for wxScreenDC class .SH DESCRIPTION .LP A \fIwxScreenDC\fR\& can be used to paint on the screen\&. This should normally be constructed as a temporary stack object; don\&'t store a \fIwxScreenDC\fR\& object\&. .LP When using multiple monitors, \fIwxScreenDC\fR\& corresponds to the entire virtual screen composed of all of them\&. Notice that coordinates on \fIwxScreenDC\fR\& can be negative in this case, see \fIwxDisplay:getGeometry/1\fR\& for more\&. .LP See: \fIwxDC\fR\&, \fIwxMemoryDC\fR\&, \fIwxPaintDC\fR\&, \fIwxClientDC\fR\&, \fIwxWindowDC\fR\& .LP This class is derived (and can use functions) from: \fIwxDC\fR\& .LP wxWidgets docs: wxScreenDC .SH DATA TYPES .nf \fBwxScreenDC()\fR\& = wx:wx_object() .br .fi .SH EXPORTS .LP .nf .B new() -> wxScreenDC() .br .fi .br .RS .LP Constructor\&. .RE .LP .nf .B destroy(This :: wxScreenDC()) -> ok .br .fi .br .RS .LP Destroys the object\&. .RE