.TH DRACO_ENCODER 1 "" "" "Draco Compression" .SH NAME draco_encoder \- compress 3D geometric meshes and point clouds .SH SYNOPSIS .SY draco_encoder .BR \-i " " \fIinput\fR .OP \-o output .RI [ options ] .YS .SH DESCRIPTION Draco is a format for efficient compression of 3D graphics data such as geometric meshes or point clouds. .B draco_encoder is the compression tool. .PP The following options are available: .TP .BR \-i " " \fIinput\fR input file name in .B .ply or .B .obj format .TP .BR \-o " " \fIoutput\fR output file name .TP .BR \-qp " " \fIvalue\fR quantization bits for the position (default: 11) .TP .BR \-qt " " \fIvalue\fR quantization bits for the texture coordinates (default: 10) .TP .BR \-qn " " \fIvalue\fR quantization bits for the normal vector (default: 8) .TP .BR \-qg " " \fIvalue\fR quantization bits for any generic attribute (default: 8) .TP .BR \-cl " " \fIvalue\fR compression level from 0 to 10 (default: 7) .TP .BR \-\-skip " " \fIattribute\fR skip a given attribute (NORMAL, TEX_COORD, GENERIC) .TP .B \-\-metadata use metadata to encode extra information in mesh files .TP .B \-point_cloud force the input to be encoded as a point cloud .PP Negative quantization values will skip the specified attribute .SH SEE ALSO .BR draco_decoder "(1), " draco_transcoder (1)