.\" Automatically generated by Pandoc 3.1.3 .\" .\" Define V font for inline verbatim, using C font in formats .\" that render this, and otherwise B font. .ie "\f[CB]x\f[]"x" \{\ . ftr V B . ftr VI BI . ftr VB B . ftr VBI BI .\} .el \{\ . ftr V CR . ftr VI CI . ftr VB CB . ftr VBI CBI .\} .TH "al_draw_prim" "3alleg5" "" "Allegro reference manual" "" .hy .SH NAME .PP al_draw_prim - Allegro 5 API .SH SYNOPSIS .IP .nf \f[C] #include int al_draw_prim(const void* vtxs, const ALLEGRO_VERTEX_DECL* decl, ALLEGRO_BITMAP* texture, int start, int end, int type) \f[R] .fi .SH DESCRIPTION .PP Draws a subset of the passed vertex array. .PP \f[I]Parameters:\f[R] .IP \[bu] 2 texture - Texture to use, pass NULL to use only color shaded primitves .IP \[bu] 2 vtxs - Pointer to an array of vertices .IP \[bu] 2 decl - Pointer to a [vertex declaration]al_create_vertex_decl(3alleg5). If set to NULL, the vertices are assumed to be of the ALLEGRO_VERTEX(3alleg5) type .IP \[bu] 2 start - Start index of the subset of the vertex array to draw .IP \[bu] 2 end - One past the last index of the subset of the vertex array to draw .IP \[bu] 2 type - A member of the ALLEGRO_PRIM_TYPE(3alleg5) enumeration, specifying what kind of primitive to draw .PP \f[I]Returns:\f[R] Number of primitives drawn .PP For example to draw a textured triangle you could use: .IP .nf \f[C] ALLEGRO_COLOR white = al_map_rgb_f(1, 1, 1); ALLEGRO_VERTEX v[] = { {.x = 128, .y = 0, .z = 0, .color = white, .u = 128, .v = 0}, {.x = 0, .y = 256, .z = 0, .color = white, .u = 0, .v = 256}, {.x = 256, .y = 256, .z = 0, .color = white, .u = 256, .v = 256}}; al_draw_prim(v, NULL, texture, 0, 3, ALLEGRO_PRIM_TRIANGLE_LIST); \f[R] .fi .SH SEE ALSO .PP ALLEGRO_VERTEX(3alleg5), ALLEGRO_PRIM_TYPE(3alleg5), ALLEGRO_VERTEX_DECL(3alleg5), al_draw_indexed_prim(3alleg5)