NAME¶
gl_WorkGroupID - contains the index of the workgroup currently being operated on
by a compute shader
DECLARATION¶
in uvec3 gl_WorkGroupID ;.SH "DESCRIPTION"
In the compute language, gl_WorkGroupID contains the
3-dimensional index of the global work group that the current compute shader
invocation is executing within. The possible values range across the
parameters passed into glDispatchCompute, i.e., from (0, 0, 0) to
(gl_NumWorkGroups.x - 1, gl_NumWorkGroups.y - 1,
gl_NumWorkGroups.z - 1).
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_WorkGroupID |
- |
- |
- |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
SEE ALSO¶
gl_NumWorkGroups(), gl_WorkGroupID(),
gl_LocalInvocationID()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2012-2014 Khronos Group