NAME¶
gl_LocalInvocationID - contains the index of work item currently being operated
on by a compute shader
DECLARATION¶
in uvec3 gl_LocalInvocationID ;.SH "DESCRIPTION"
In the compute language, gl_LocalInvocationID is an input
variable containing the n-dimensional index of the local work invocation
within the work group that the current shader is executing in. The possible
values for this variable range across the local work group size, i.e.,
(0,0,0) to (gl_WorkGroupSize.x - 1, gl_WorkGroupSize.y - 1,
gl_WorkGroupSize.z - 1).
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_LocalInvocationID |
- |
- |
- |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
SEE ALSO¶
gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(),
gl_GlobalInvocationID()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2012-2014 Khronos Group