'\" t .\" Title: cl_khr_gl_sharing .\" Author: The Khronos Group .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 02/03/2019 .\" Manual: OpenCL Manual .\" Source: The Khronos Group .\" Language: English .\" .TH "CL_KHR_GL_SHARING" "3clc" "02/03/2019" "The Khronos Group" "OpenCL Manual" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" cl_khr_gl_sharing \- Allow applications to use OpenGL buffer, texture and renderbuffer objects as OpenCL memory objects\&. .SS "" .TS tab(:); l. T{ cl_khr_gl_sharing T} .TE .sp 1 .SH "DESCRIPTION" .PP This is a Kronos\-approved extension name\&. If this extension is supported, "cl_khr_gl_sharing" will be returned for \fBCL_DEVICE_EXTENSIONS\fR using \fBclGetDeviceInfo\fR(3clc)\&. .PP The OpenCL specification in section 9\&.7 defines how to share data with texture and buffer objects in a parallel OpenGL implementation, but does not define how the association between an OpenCL context and an OpenGL context or share group is established\&. This extension defines optional attributes to OpenCL context creation routines which associate a GL context or share group object with a newly created OpenCL context\&. If this extension is supported by an implementation, the string \fBcl_khr_gl_sharing\fR will be present in the \fBCL_PLATFORM_EXTENSIONS\fR or \fBCL_DEVICE_EXTENSIONS\fR string described in the table of allowed values for \fIparam_name\fR for \fBclGetDeviceInfo\fR(3clc) .PP An OpenGL implementation supporting buffer objects and sharing of texture and buffer object images with OpenCL is required by this extension\&. .PP This section discusses OpenCL functions that allow applications to use OpenGL buffer, texture, and renderbuffer objects as OpenCL memory objects\&. This allows efficient sharing of data between OpenCL and OpenGL\&. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also OpenGL objects\&. .PP An OpenCL image object may be created from an OpenGL texture or renderbuffer object\&. An OpenCL buffer object may be created from an OpenGL buffer object\&. .PP OpenCL memory objects may be created from OpenGL objects if and only if the OpenCL context has been created from an OpenGL share group object or context\&. OpenGL share groups and contexts are created using platform specific APIs such as EGL, CGL, WGL, and GLX\&. On MacOS X, an OpenCL context may be created from an OpenGL share group object using the OpenCL platform extension cl_apple_gl_sharing\&. On other platforms including Microsoft Windows, Linux/Unix and others, an OpenCL context may be created from an OpenGL context using the Khronos platform extension \fBcl_khr_gl_sharing\fR\&. Refer to the platform documentation for your OpenCL implementation, or visit the Khronos Registry at http://www\&.khronos\&.org/registry/cl/ for more information\&. .PP Any supported OpenGL object defined within the GL share group object, or the share group associated with the GL context from which the CL context is created, may be shared, with the exception of the default OpenGL objects (i\&.e\&. objects named zero), which may not be shared\&. .PP .PP The table below (Table 9\&.4) describes the list of GL texture internal formats and the corresponding CL image formats\&. If a GL texture object with an internal format from the table below is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table\&. Texture objects created with other OpenGL internal formats may (but are not guaranteed to) have a mapping to a CL image format; if such mappings exist, they are guaranteed to preserve all color components, data types, and at least the number of bits/component actually allocated by OpenGL for that format\&. .TS allbox center tab(:); cB cB. T{ GL internal format T}:T{ CL image format (channel order, channel data type) T} .T& c c c c c c c c c c c c c c c c c c c c c c c c. T{ \fBGL_RGBA8\fR T}:T{ \fBCL_RGBA, CL_UNORM_INT8 or CL_BGRA, CL_UNORM_INT8\fR T} T{ \fBGL_RGBA\fR, \fBGL_UNSIGNED_INT_8_8_8_8_REV\fR T}:T{ \fBCL_RGBA, CL_UNORM_INT8\fR T} T{ \fBGL_BGRA\fR, \fBGL_UNSIGNED_INT_8_8_8_8_REV\fR T}:T{ \fBCL_BGRA, CL_UNORM_INT8\fR T} T{ \fBGL_RGBA16\fR T}:T{ \fBCL_RGBA, CL_UNORM_INT16\fR T} T{ \fBGL_RGBA8I, GL_RGBA8I_EXT\fR T}:T{ \fBCL_RGBA, CL_SIGNED_INT8\fR T} T{ \fBGL_RGBA16I, GL_RGBA16I_EXT\fR T}:T{ \fBCL_RGBA, CL_SIGNED_INT16\fR T} T{ \fBGL_RGBA32I, GL_RGBA32I_EXT\fR T}:T{ \fBCL_RGBA, CL_SIGNED_INT32\fR T} T{ \fBGL_RGBA8UI, GL_RGBA8UI_EXT\fR T}:T{ \fBCL_RGBA, CL_UNSIGNED_INT8\fR T} T{ \fBGL_RGBA16UI, GL_RGBA16UI_EXT\fR T}:T{ \fBCL_RGBA, CL_UNSIGNED_INT16\fR T} T{ \fBGL_RGBA32UI, GL_RGBA32UI_EXT\fR T}:T{ \fBCL_RGBA, CL_UNSIGNED_INT32\fR T} T{ \fBGL_RGBA16F, GL_RGBA16F_ARB\fR T}:T{ \fBCL_RGBA, CL_HALF_FLOAT\fR T} T{ \fBGL_RGBA32F, GL_RGBA32F_ARB\fR T}:T{ \fBCL_RGBA, CL_FLOAT\fR T} .TE .sp 1 .PP In order to ensure data integrity, the application is responsible for synchronizing access to shared CL/GL objects by their respective APIs\&. Failure to provide such synchronization may result in race conditions and other undefined behavior including non\-portability between implementations\&. .PP Prior to calling \fBclEnqueueAcquireGLObjects\fR, the application must ensure that any pending GL operations which access the objects specified in \fImem_objects\fR have completed\&. This may be accomplished portably by issuing and waiting for completion of a \fBglFinish\fR command on all GL contexts with pending references to these objects\&. Implementations may offer more efficient synchronization methods; for example on some platforms calling \fBglFlush\fR may be sufficient, or synchronization may be implicit within a thread, or there may be vendor\-specific extensions that enable placing a fence in the GL command stream and waiting for completion of that fence in the CL command queue\&. Note that no synchronization methods other than \fBglFinish\fR are portable between OpenGL implementations at this time\&. .PP Similarly, after calling \fBclEnqueueReleaseGLObjects\fR, the application is responsible for ensuring that any pending OpenCL operations which access the objects specified in \fImem_objects\fR have completed prior to executing subsequent GL commands which reference these objects\&. This may be accomplished portably by calling \fBclWaitForEvents\fR(3clc) with the event object returned by \fBclEnqueueReleaseGLObjects\fR, or by calling \fBclFinish\fR(3clc)\&. As above, some implementations may offer more efficient methods\&. .PP The application is responsible for maintaining the proper order of operations if the CL and GL contexts are in separate threads\&. .PP If a GL context is bound to a thread other than the one in which \fBclEnqueueReleaseGLObjects\fR is called, changes to any of the objects in \fImem_objects\fR may not be visible to that context without additional steps being taken by the application\&. For an OpenGL 3\&.1 (or later) context, the requirements are described in Appendix D ("Shared Objects and Multiple Contexts") of the OpenGL 3\&.1 Specification\&. For prior versions of OpenGL, the requirements are implementation\-dependent\&. .PP Attempting to access the data store of an OpenGL object after it has been acquired by OpenCL and before it has been released will result in undefined behavior\&. Similarly, attempting to access a shared CL/GL object from OpenCL before it has been acquired by the OpenCL command queue, or after it has been released, will result in undefined behavior\&. .PP If the \fBcl_khr_gl_event\fR(3clc) extension is supported, then the OpenCL implementation will ensure that any such pending OpenGL operations are complete for an OpenGL context bound to the same thread as the OpenCL context\&. This is referred to as implicit synchronization\&. Lifetime of Shared Objects .PP An OpenCL memory object created from an OpenGL object (hereinafter refered to as a \(lqshared CL/GL object\(rq) remains valid as long as the corresponding GL object has not been deleted\&. If the GL object is deleted through the GL API (e\&.g\&. \fBglDeleteBuffers\fR, \fBglDeleteTextures\fR, or \fBglDeleteRenderbuffers\fR), subsequent use of the CL buffer or image object will result in undefined behavior, including but not limited to possible CL errors and data corruption, but may not result in program termination\&. .PP The CL context and corresponding command\-queues are dependent on the existence of the GL share group object, or the share group associated with the GL context from which the CL context is created\&. If the GL share group object or all GL contexts in the share group are destroyed, any use of the CL context or command\-queue(s) will result in undefined behavior, which may include program termination\&. Applications should destroy the CL command\-queue(s) and CL context before destroying the corresponding GL share group or contexts\&. OpenCL Functions That Allow Sharing.PP Click an item in the table for details about that function\&. .SH "" .TS allbox tab(:); l l l l l l l l l l l l l l l l. T{ \fBclGetGLContextInfoKHR\fR(3clc) T}:T{ Query the device\&. T} T{ \fBclCreateFromGLBuffer\fR(3clc) T}:T{ Creates an OpenCL buffer object from an OpenGL buffer object\&. T} T{ \fBclCreateFromGLTexture\fR(3clc) T}:T{ Creates an OpenCL image object, image array object, or image buffer object from an OpenGL texture object, texture array object, texture buffer object, or a single face of an OpenGL cubemap texture object\&. T} T{ \fBclCreateFromGLRenderbuffer\fR(3clc) T}:T{ Creates an OpenCL 2D image object from an OpenGL renderbuffer object\&. T} T{ \fBclGetGLObjectInfo\fR(3clc) T}:T{ Query an OpenGL memory object used to create an OpenCL memory object\&. T} T{ \fBclGetGLTextureInfo\fR(3clc) T}:T{ Get additional information about the GL texture object associated with a memory object\&. T} T{ \fBclEnqueueAcquireGLObjects\fR(3clc) T}:T{ Acquire OpenCL memory objects that have been created from OpenGL objects\&. T} T{ \fBclEnqueueReleaseGLObjects\fR(3clc) T}:T{ Release OpenCL memory objects that have been created from OpenGL objects\&. T} .TE .sp 1 .SH "SPECIFICATION" .PP \m[blue]\fBOpenCL Specification\fR\m[]\&\s-2\u[1]\d\s+2 .SH "SEE ALSO" .PP \fBEXTENSION\fR(3clc), \fBclGetGLContextInfoKHR\fR(3clc) .SH "AUTHORS" .PP \fBThe Khronos Group\fR .SH "COPYRIGHT" .br Copyright \(co 2007-2011 The Khronos Group Inc. .br Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the condition that this copyright notice and permission notice shall be included in all copies or substantial portions of the Materials. .sp .SH "NOTES" .IP " 1." 4 OpenCL Specification .RS 4 \%page 39, section 9.6 - Creating CL context from a GL context or share group .RE