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CLCREATEFROMD3D10TEX(3clc) OpenCL Manual CLCREATEFROMD3D10TEX(3clc)

NAME

clCreateFromD3D10Texture3DKHR - Creates an OpenCL 3D image object from a subresource of a Direct3D 10 3D texture.

cl_mem clCreateFromD3D10Texture3DKHR(cl_context context, cl_mem_flags flags, ID3D10Texture3D *resource, UINT subresource, cl_int *errcode_ret);

PARAMETERS

context
A valid OpenCL context created from a Direct3D 10 device.

flags

A bit-field that is used to specify usage information. May be CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY, or CL_MEM_READ_WRITE. (See the table for clCreateBuffer(3clc) for more information.)

resource

A pointer to the Direct3D 10 3D texture to share.

subresource

The subresource of resource to share.

errcode_ret

An appropriate error code. If errcode_ret is NULL, no error code is returned.

NOTES

The width, height and depth of the returned OpenCL 3D image object are determined by the width, height and depth of subresource subresource of resource. The channel type and order of the returned OpenCL 3D image object is determined by the format of resource as shown below in the table of Direct3D 10 and corresponding OpenCL image formats.

This call will increment the internal Direct3D reference count on resource. The internal Direct3D reference count on resource will be decremented when the OpenCL reference count on the returned OpenCL memory object drops to zero.

Following is a list of Direct3D 10 and corresponding OpenCL image formats.

DXGI format CL image format (channel order, channel data type)
DXGI_FORMAT_R32G32B32A32_FLOAT CL_RGBA, CL_FLOAT
DXGI_FORMAT_R32G32B32A32_UINT CL_RGBA, CL_UNSIGNED_INT32
DXGI_FORMAT_R32G32B32A32_SINT CL_RGBA, CL_SIGNED_INT32
   
DXGI_FORMAT_R16G16B16A16_FLOAT CL_RGBA, CL_HALF_FLOAT
DXGI_FORMAT_R16G16B16A16_UNORM CL_RGBA, CL_UNORM_INT16
DXGI_FORMAT_R16G16B16A16_UINT CL_RGBA, CL_UNSIGNED_INT16
DXGI_FORMAT_R16G16B16A16_SNORM CL_RGBA, CL_SNORM_INT16
DXGI_FORMAT_R16G16B16A16_SINT CL_RGBA, CL_SIGNED_INT16
   
DXGI_FORMAT_R8G8B8A8_UNORM CL_RGBA, CL_UNORM_INT8
DXGI_FORMAT_R8G8B8A8_UINT CL_RGBA, CL_UNSIGNED_INT8
DXGI_FORMAT_R8G8B8A8_SNORM CL_RGBA, CL_SNORM_INT8
DXGI_FORMAT_R8G8B8A8_SINT CL_RGBA, CL_SIGNED_INT8
   
DXGI_FORMAT_R32G32_FLOAT CL_RG, CL_FLOAT
DXGI_FORMAT_R32G32_UINT CL_RG, CL_UNSIGNED_INT32
DXGI_FORMAT_R32G32_SINT CL_RG, CL_SIGNED_INT32
   
DXGI_FORMAT_R16G16_FLOAT CL_RG, CL_HALF_FLOAT
DXGI_FORMAT_R16G16_UNORM CL_RG, CL_UNORM_INT16
DXGI_FORMAT_R16G16_UINT CL_RG, CL_UNSIGNED_INT16
DXGI_FORMAT_R16G16_SNORM CL_RG, CL_SNORM_INT16
DXGI_FORMAT_R16G16_SINT CL_RG, CL_SIGNED_INT16
   
DXGI_FORMAT_R8G8_UNORM CL_RG, CL_UNORM_INT8
DXGI_FORMAT_R8G8_UINT CL_RG, CL_UNSIGNED_INT8
DXGI_FORMAT_R8G8_SNORM CL_RG, CL_SNORM_INT8
DXGI_FORMAT_R8G8_SINT CL_RG, CL_SIGNED_INT8
   
DXGI_FORMAT_R32_FLOAT CL_R, CL_FLOAT
DXGI_FORMAT_R32_UINT CL_R, CL_UNSIGNED_INT32
DXGI_FORMAT_R32_SINT CL_R, CL_SIGNED_INT32
   
DXGI_FORMAT_R16_FLOAT CL_R, CL_HALF_FLOAT
DXGI_FORMAT_R16_UNORM CL_R, CL_UNORM_INT16
DXGI_FORMAT_R16_UINT CL_R, CL_UNSIGNED_INT16
DXGI_FORMAT_R16_SNORM CL_R, CL_SNORM_INT16
DXGI_FORMAT_R16_SINT CL_R, CL_SIGNED_INT16
   
DXGI_FORMAT_R8_UNORM CL_R, CL_UNORM_INT8
DXGI_FORMAT_R8_UINT CL_R, CL_UNSIGNED_INT8
DXGI_FORMAT_R8_SNORM CL_R, CL_SNORM_INT8
DXGI_FORMAT_R8_SINT CL_R, CL_SIGNED_INT8

General information about sharing memory objects with Direct3D 10 follows.

The goal of this extension is to provide interoperability between OpenCL and Direct3D 10. This is designed to function analogously to the OpenGL interoperability. If this extension is supported by an implementation, the string "cl_khr_d3d10_sharing" will be present in the CL_PLATFORM_EXTENSIONS or CL_DEVICE_EXTENSIONS string described in the table of allowed values for param_name for clGetDeviceInfo(3clc).

As currently proposed, the interfaces for this extension would be provided in cl_d3d10.h.

This section discusses OpenCL functions that allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also Direct3D 10 resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory objects may be created from Direct3D 10 objects if and only if the OpenCL context has been created from a Direct3D 10 device. Lifetime of Shared Objects.PP An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.

The successful creation of a cl_context against a Direct3D 10 device specified via the context create parameter CL_CONTEXT_D3D10_DEVICE_KHR will increment the internal Direct3D reference count on the specified Direct3D 10 device. The internal Direct3D reference count on that Direct3D 10 device will be decremented when the OpenCL reference count on the returned OpenCL context drops to zero.

The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.

ERRORS

Returns CL_SUCCESS returns a valid non-zero OpenCL buffer object and errcode_ret is set to CL_SUCCESS if the buffer object is created successfully. Otherwise, it returns a NULL value with one of the following error values returned in errcode_ret:

•CL_INVALID_CONTEXT if context is not a valid context.

•CL_INVALID_VALUE if values specified in flags are not valid or if subresource is not a valid subresource index for resource.

•CL_INVALID_D3D10_RESOURCE_KHR if resource is not a Direct3D 10 texture resource, if resource was created with the D3D10_USAGE flag D3D10_USAGE_IMMUTABLE, if a resource is a multisampled texture, if cl_mem from subresource subresource of resource has already been created using clCreateFromD3D10Texture3DKHR, or if context was not created against the same Direct3D 10 device from which resource was created.

•CL_INVALID_IMAGE_FORMAT_DESCRIPTOR if the Direct3D 10 texture format of resource is not a value listed in the above table of Direct3D 10 and corresponding OpenCL image formats, or if the Direct3D 10 texture format of resource does not map to a supported OpenCL image format.

•CL_OUT_OF_HOST_MEMORY if there is a failure to allocate resources required by the OpenCL implementation on the host.

SPECIFICATION

OpenCL Specification[1]

SEE ALSO

cl_khr_d3d10_sharing(3clc), clGetDeviceIDsFromD3D10KHR(3clc), clCreateFromD3D10BufferKHR(3clc), clCreateFromD3D10Texture2DKHR(3clc), clEnqueueAcquireD3D10ObjectsKHR(3clc), clEnqueueReleaseD3D10ObjectsKHR(3clc)

AUTHORS

The Khronos Group

COPYRIGHT

Copyright © 2007-2011 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the condition that this copyright notice and permission notice shall be included in all copies or substantial portions of the Materials.

NOTES

1.
OpenCL Specification
page 75, section 9.9.7.4 - Sharing Direct3D 10 Texture and...
02/03/2019 The Khronos Group