table of contents
other versions
- buster 2.0.8-1+dfsg-8.1+b3
- testing 2.0.8-1+dfsg-8.2
- unstable 2.0.8-1+dfsg-8.2+b1
- experimental 2.1.0-git20160229+dfsg-2~exp1+b4
NVCOMPRESS(1) | General Commands Manual | NVCOMPRESS(1) |
NAME¶
nvcompress - Compresses the given image and produces a DDS file.SYNOPSIS¶
nvcompress [OPTION] INFILE [OUTFILE]DESCRIPTION¶
nvcompress is part of the NVIDIA texture toolset. The tool compresses the given infile into a dds file.INPUT OPTIONS¶
- -color
- The input image is a color map (default).
- -alpha
- The input image has an alpha channel used for transparency.
- -normal
- The input image is a normal map.
- -tonormal
- Convert input to normal map.
- -clamp
- Clamp wrapping mode (default).
- -repeat
- Repeat wrapping mode.
- -nomips
- Disable mipmap generation.
COMPRESSION OPTIONS¶
- -fast
- Fast compression.
- -nocuda
- Do not use cuda compressor.
- -rgb
- RGBA format
- -bc1
- BC1 format (DXT1)
- -bc1n
- BC1 normal map format (DXT1nm)
- -bc1a
- BC1 format with binary alpha (DXT1a)
- -bc2
- BC2 format (DXT3)
- -bc3
- BC3 format (DXT5)
- -bc3n
- BC3 normal map format (DXT5nm)
- -bc4
- BC4 format (ATI1)
- -bc5
- BC5 format (3Dc/ATI2)
AUTHOR¶
nvcompress is part of the NVIDIA texture toolsThis manual page was written by Lennart Weller <lhw@ring0.de>, for the Debian project (but may be used by others).
January 10, 2012 |