'\" t .\" Title: deutex .\" Author: [see the "AUTHORS" section] .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 08/21/2018 .\" Manual: \ \& .\" Source: \ \& .\" Language: English .\" .TH "DEUTEX" "6" "08/21/2018" "\ \&" "\ \&" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" deutex \- do things with wad files .SH "SYNOPSIS" .sp \fBdeutex\fR \fB\-?\fR|\fB\-h\fR|\fB\-help\fR|\fB\-\-help\fR .sp \fBdeutex\fR \fB\-\-version\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-add\fR \fIincomplete\&.wad\fR \fIout\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-af\fR \fIflats\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-append\fR \fIincomplete\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-as\fR \fIsprite\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-check\fR \fIin\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-debug\fR [\fIin\&.gif\fR] .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-get\fR \fIentry\fR [\fIin\&.wad\fR] .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-join\fR \fIincomplete\&.wad\fR \fIin\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-make\fR [\fIdirctivs\&.txt\fR] \fIout\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-merge\fR \fIin\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-pkgfx\fR [\fIin\&.wad\fR [\fIout\&.txt\fR]] .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-pknormal\fR [\fIin\&.wad\fR [\fIout\&.txt\fR]] .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-restore\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-usedidx\fR [\fIin\&.wad\fR] .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-usedtex\fR [\fIin\&.wad\fR] .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-unused\fR \fIin\&.wad\fR .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-wadir\fR [\fIin\&.wad\fR] .sp \fBdeutex\fR [\fIOPTIONS\fR] \fB\-xtract\fR \fIin\&.wad\fR [\fIdirctivs\&.txt\fR] .SH "DESCRIPTION" .sp DeuTex is a wad composer for Doom, Heretic, Hexen and Strife\&. It can be used to extract the lumps of a wad and save them as individual files or the reverse, and much more\&. .sp When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc\&.)\&. Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format)\&. .SS "Decomposing a wad" .sp To decompose a wad (i\&.e\&. extract its contents), use the \fB\-extract\fR (a\&.k\&.a\&. \fB\-xtract\fR) command\&. When decomposing a wad, DeuTex creates one file for each lump\&. The files are created in one of the following subdirectories of the working directory: \fBflats/\fR, \fBlumps/\fR, \fBmusics/\fR, \fBpatches/\fR, \fBsounds/\fR, \fBsprites/\fR, \fBtextures/\fR\&. The decomposing process also creates a very important file, \fBwadinfo\&.txt\fR, which will be used later when composing\&. .sp To extract the contents of the Doom II iwad, .sp .if n \{\ .RS 4 .\} .nf deutex \-doom2 /path/to/doom2\&.wad \-xtract .fi .if n \{\ .RE .\} .sp To extract the contents of a Doom II pwad named mywad\&.wad, .sp .if n \{\ .RS 4 .\} .nf deutex \-doom2 /path/to/doom2\&.wad \-xtract mywad\&.wad .fi .if n \{\ .RE .\} .sp To extract only the sprites, .sp .if n \{\ .RS 4 .\} .nf deutex \-doom2 /path/to/doom2\&.wad \-sprites \-xtract .fi .if n \{\ .RE .\} .sp To extract only the sounds, .sp .if n \{\ .RS 4 .\} .nf deutex \-doom2 /path/to/doom2\&.wad \-sounds \-xtract .fi .if n \{\ .RE .\} .SS "Composing (building) a wad" .sp Composing is the symmetrical process\&. It\(cqs done with the three commands \fB\-build\fR, \fB\-create\fR and \fB\-make\fR, that are equivalent\&. Using \fBwadinfo\&.txt\fR and the files in \fBflats/\fR, \fBlumps/\fR, \fBmusics/\fR, \fBpatches/\fR, \fBsounds/\fR, \fBsprites/\fR and \fBtextures/\fR, DeuTex creates a new wad\&. .sp To create a new pwad named mywad\&.wad, .sp .if n \{\ .RS 4 .\} .nf deutex \-doom2 /path/to/doom2\&.wad \-make mywad\&.wad .fi .if n \{\ .RE .\} .sp To create a new iwad named mytc\&.wad, .sp .if n \{\ .RS 4 .\} .nf deutex \-doom2 /path/to/doom2\&.wad \-iwad \-make mytc\&.wad .fi .if n \{\ .RE .\} .SS "Other operations" .sp DeuTex has many (too many?) other commands like \fB\-join\fR, \fB\-merge\fR, \fB\-usedtex\fR etc\&. .SH "OPTIONS" .SS "Modal options not requiring an iwad" .PP \fB\-?\fR, \fB\-h\fR, \fB\-help\fR, \fB\-\-help\fR .RS 4 Print list of options\&. .RE .PP \fB\-syntax\fR .RS 4 Print the syntax of wad creation directives\&. .RE .PP \fB\-\-version\fR .RS 4 Print version number and exit immediately\&. .RE .PP \fB\-unused\fR \fIin\&.wad\fR .RS 4 Find unused spaces in a wad\&. .RE .SS "Modal options requiring an iwad" .PP \fB\-add\fR \fIin\&.wad\fR \fIout\&.wad\fR .RS 4 Copy sp & fl of iwad and \fIin\&.wad\fR to \fIout\&.wad\fR\&. .RE .PP \fB\-af\fR \fIflats\&.wad\fR .RS 4 Append all floors/ceilings to the wad\&. .RE .PP \fB\-append\fR \fIio\&.wad\fR .RS 4 Add sprites & flats of iwad to io\&.wad\&. .RE .PP \fB\-as\fR \fIsprite\&.wad\fR .RS 4 Append all sprites to the wad\&. .RE .PP \fB\-build\fR|\fB\-create\fR|\fB\-make\fR [\fIin\&.txt\fR] \fIout\&.wad\fR .RS 4 Make a pwad\&. .RE .PP \fB\-check\fR|\fB\-test\fR \fIin\&.wad\fR .RS 4 Check the textures\&. .RE .PP \fB\-debug\fR [\fIfile\fR] .RS 4 Debug color conversion\&. .RE .PP \fB\-extract\fR|\fB\-xtract\fR [\fIin\&.wad\fR [\fIout\&.txt\fR]] .RS 4 Extract some/all entries from a wad\&. .RE .PP \fB\-get\fR \fIentry\fR [\fIin\&.wad\fR] .RS 4 Get a wad entry from main wad or in\&.wad\&. .RE .PP \fB\-join\fR \fIincomplete\&.wad\fR \fIin\&.wad\fR .RS 4 Append sprites & flats of Doom to a pwad\&. .RE .PP \fB\-merge\fR \fIin\&.wad\fR .RS 4 Merge doom\&.wad and a pwad\&. .RE .PP \fB\-pkgfx\fR [\fIin\&.wad\fR [\fIout\&.txt\fR]] .RS 4 Detect identical graphics\&. .RE .PP \fB\-pknormal\fR [\fIin\&.wad\fR [\fIout\&.txt\fR]] .RS 4 Detect identical normal\&. .RE .PP \fB\-restore\fR .RS 4 Restore doom\&.wad and the pwad\&. .RE .PP \fB\-usedidx\fR [\fIin\&.wad\fR] .RS 4 Color index usage statistics\&. .RE .PP \fB\-usedtex\fR [\fIin\&.wad\fR] .RS 4 List textures used in all levels\&. .RE .PP \fB\-wadir\fR [\fIin\&.wad\fR] .RS 4 List and identify entries in a wad\&. .RE .SS "General options" .PP \fB\-overwrite\fR .RS 4 Overwrite all\&. .RE .PP \fB\-dir\fR \fIdir\fR .RS 4 Extraction directory (default \&.)\&. .RE .SS "Iwad" .PP \fB\-doom\fR \fIdir\fR .RS 4 Path to Doom iwad\&. .RE .PP \fB\-doom2\fR \fIdir\fR .RS 4 Path to Doom II iwad\&. .RE .PP \fB\-doom02\fR \fIdir\fR .RS 4 Path to Doom alpha 0\&.2 iwad\&. .RE .PP \fB\-doom04\fR \fIdir\fR .RS 4 Path to Doom alpha 0\&.4 iwad\&. .RE .PP \fB\-doom05\fR \fIdir\fR .RS 4 Path to Doom alpha 0\&.5 iwad\&. .RE .PP \fB\-doompr\fR \fIdir\fR .RS 4 Path to Doom PR pre\-beta iwad\&. .RE .PP \fB\-heretic\fR \fIdir\fR .RS 4 Path to Heretic iwad\&. .RE .PP \fB\-hexen\fR \fIdir\fR .RS 4 Path to Hexen iwad\&. .RE .PP \fB\-strife\fR \fIdir\fR .RS 4 Path to Strife iwad\&. .RE .PP \fB\-strife10\fR \fIdir\fR .RS 4 Path to Strife 1\&.0 iwad\&. .RE .SS "Wad options" .PP \fB\-be\fR .RS 4 Assume all wads are big endian (default LE)\&. .RE .PP \fB\-deu\fR .RS 4 Add 64k of junk for DEU 5\&.21 compatibility\&. .RE .PP \fB\-george\fR|\fB\-s_end\fR .RS 4 Use \fBS_END\fR for sprites, not \fBSS_END\fR\&. .RE .PP \fB\-ibe\fR .RS 4 Input wads are big endian (default LE)\&. .RE .PP \fB\-ile\fR .RS 4 Input wads are little endian (default)\&. .RE .PP \fB\-ipf\fR \fIcode\fR .RS 4 Picture format (\fBalpha\fR, \fBnormal\fR, \fBpr\fR; default normal)\&. .RE .PP \fB\-itf\fR \fIcode\fR .RS 4 Input texture format (\fBnameless\fR, \fBnone\fR, \fBnormal\fR, \fBstrife11\fR; default normal)\&. .RE .PP \fB\-itl\fR \fIcode\fR .RS 4 Texture lump (\fBnone\fR, \fBnormal\fR, \fBtextures\fR; default normal)\&. .RE .PP \fB\-iwad\fR .RS 4 Compose iwad, not pwad\&. .RE .PP \fB\-le\fR .RS 4 Assume all wads are little endian (default)\&. .RE .PP \fB\-obe\fR .RS 4 Create big endian wads (default LE)\&. .RE .PP \fB\-ole\fR .RS 4 Create little endian wads (default)\&. .RE .PP \fB\-otf\fR \fIcode\fR .RS 4 Output texture format (\fBnameless\fR, \fBnone\fR, \fBnormal\fR, \fBstrife11\fR; default normal)\&. .RE .PP \fB\-pngoffsets\fR .RS 4 Override offsets in WADINFO with offsets contained in PNG metadata .RE .PP \fB\-tf\fR \fIcode\fR .RS 4 Texture format (\fBnameless\fR, \fBnone\fR, \fBnormal\fR, \fBstrife11\fR; default normal)\&. .RE .SS "Lump selection" .PP \fB\-flats\fR .RS 4 Select flats\&. .RE .PP \fB\-graphics\fR .RS 4 Select graphics\&. .RE .PP \fB\-levels\fR .RS 4 Select levels\&. .RE .PP \fB\-lumps\fR .RS 4 Select lumps\&. .RE .PP \fB\-musics\fR .RS 4 Select musics\&. .RE .PP \fB\-patches\fR .RS 4 Select patches\&. .RE .PP \fB\-scripts\fR .RS 4 Select Strife scripts\&. .RE .PP \fB\-sneas\fR .RS 4 Select sneas (sneaps and sneats)\&. .RE .PP \fB\-sneaps\fR .RS 4 Select sneaps\&. .RE .PP \fB\-sneats\fR .RS 4 Select sneats\&. .RE .PP \fB\-sounds\fR .RS 4 Select sounds\&. .RE .PP \fB\-sprites\fR .RS 4 Select sprites\&. .RE .PP \fB\-textures\fR .RS 4 Select textures\&. .RE .SS "Graphics" .PP \fB\-bmp\fR .RS 4 Save pictures as BMP (\fB\&.bmp\fR)\&. .RE .PP \fB\-png\fR .RS 4 Save pictures as PNG (\fB\&.png\fR)\&. Default format\&. .RE .PP \fB\-gif\fR .RS 4 Save pictures as GIF (\fB\&.gif\fR)\&. .RE .PP \fB\-ppm\fR .RS 4 Save pictures as rawbits PPM (P6, \fB\&.ppm\fR)\&. .RE .PP \fB\-rgb\fR \fIr\fR \fIg\fR \fIb\fR .RS 4 Specify the transparent colour (default 0 47 47)\&. .RE .SS "Sound" .PP \fB\-rate\fR \fIcode\fR .RS 4 Policy for != 11025 Hz (\fBreject\fR, \fBforce\fR, \fBwarn\fR, \fBaccept\fR; default warn)\&. .RE .SS "Reporting" .PP \fB\-di\fR \fIname\fR .RS 4 Debug identification of entry\&. .RE .PP \fB\-v0\fR|\fB\-v1\fR|\fB\-v2\fR|\fB\-v3\fR|\fB\-v4\fR|\fB\-v5\fR .RS 4 Set verbosity level, default 2\&. .RE .SH "DIAGNOSTICS" .sp All messages are identified by a unique code\&. Some messages are identical; the code is useful to distinguish them\&. All codes have four characters: two letters and two digits\&. The letters identify the part of the code where the message comes from, the digits give the message number within that area\&. In general, numbers are assigned so that messages that come from parts of the code that are executed earlier have lower numbers\&. .SH "FILES" .PP \fIdir\fR\fB/flats/\fR .RS 4 When extracting, flats are saved to this directory\&. When composing, flats are read from this directory\&. .RE .PP \fIdir\fR\fB/graphics/\fR .RS 4 When extracting, graphics are saved to this directory\&. When composing, graphics are read from this directory\&. .RE .PP \fIdir\fR\fB/levels/\fR .RS 4 When extracting, levels are saved to this directory\&. When composing, levels are read from this directory\&. .RE .PP \fIdir\fR\fB/lumps/\fR .RS 4 When extracting, lumps are saved to this directory\&. When composing, lumps are read from this directory\&. .RE .PP \fIdir\fR\fB/musics/\fR .RS 4 When extracting, musics are saved to this directory\&. When composing, musics are read from this directory\&. .RE .PP \fIdir\fR\fB/patches/\fR .RS 4 When extracting, patches are saved to this directory\&. When composing, patches are read from this directory\&. .RE .PP \fIdir\fR\fB/scripts/\fR .RS 4 When extracting, Strife scripts are saved to this directory\&. When composing, Strife scripts are read from this directory\&. .RE .PP \fIdir\fR\fB/sneaps/\fR .RS 4 When extracting, Doom alpha sneaps are saved to this directory\&. When composing, Doom alpha sneaps are read from this directory\&. .RE .PP \fIdir\fR\fB/sneats/\fR .RS 4 When extracting, Doom alpha sneats are saved to this directory\&. When composing, Doom alpha sneats are read from this directory\&. .RE .PP \fIdir\fR\fB/sounds/\fR .RS 4 When extracting, sounds are saved to this directory\&. When composing, sounds are read from this directory\&. .RE .PP \fIdir\fR\fB/sprites/\fR .RS 4 When extracting, sprites are saved to this directory\&. When composing, sprites are read from this directory\&. .RE .PP \fIdir\fR\fB/textures/texture1\&.txt\fR .RS 4 The \fBTEXTURE1\fR lump (all but Doom alpha 0\&.4 and 0\&.5)\&. .RE .PP \fIdir\fR\fB/textures/texture2\&.txt\fR .RS 4 The \fBTEXTURE2\fR lump (all commercial iwads except Doom 2)\&. .RE .PP \fIdir\fR\fB/textures/textures\&.txt\fR .RS 4 The \fBTEXTURES\fR lump (Doom alpha 0\&.4 and 0\&.5)\&. .RE .PP \fIdir\fR\fB/wadinfo\&.txt\fR .RS 4 The default master file\&. .RE .SH "ENVIRONMENT" .PP \fBDOOMWADDIR\fR .RS 4 The directory where the iwad resides\&. The value of this environment variable is overridden by \fB\-main\fR, \fB\-doom\fR and friends\&. .RE .SH "COPYRIGHT" .sp DeuTex is copyright \(co 1994\-1995 Olivier Montanuy, copyright \(co 1999\-2005 André Majorel, copyright \(co 2006\-2018 contributors to DeuTex\&. .sp Most of this program is under the GNU General Public License version 2, but some of it is available under other licenses\&. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE\&. See LICENSE for specific information and copyright notices\&. All trademarks are property of their owners\&. .SH "AUTHORS" .sp The original author of DeuTex is Olivier Montanuy\&. From 1994 to 1996, DeuTex was maintained by Olivier Montanuy with help from Per Allansson, James Bonfield, Sharon Bowles, Mark Mathews, and Chuck Rossi\&. The original manual was written by Kevin McGrail\&. .sp From version 4\&.0 (1999) through 4\&.4\&.902 (2005), the maintainer was André Majorel (http://www\&.teaser\&.fr/~amajorel)\&. .sp The project has since been maintained by a loose collaboration of authors primarily as part of the Debian project and Freedoom project\&. They include Jon Dowland, Simon Howard, Mike Swanson, RjY, Ayub Ahmed, and Nick Zatkovich\&. .SH "REPORTING BUGS" .sp Please report bugs to the issue tracker at https://github\&.com/Doom\-Utils/deutex\&.