DESMUME(1) | General Commands Manual | DESMUME(1) |
NAME¶
desmume-glade - Nintendo DS emulatorSYNOPSIS¶
desmume-glade [options] files...DESCRIPTION¶
This manual page documents briefly the desmume-glade programdesmume is a Nintendo DS emulator running homebrew demos and commercial games.
OPTIONS¶
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.- --load-slot=NUM
- Loads savegame from slot NUM
- --soft-convert
- Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
- --3d-engine=ENGINE
- Select available 3d emulation:
0 = 3d disabled
1 = internal desmume software rasterizer (default)
2 = osmesa or gtkglext opengl (if available, depending on
compilation options, see desmume --help)
- --disable-limiter
- Disables the 60 fps limiter
- --arm9gdb=PORT_NUM
- Enable the ARM9 GDB stub on the given port
- --arm7gdb=PORT_NUM
- Enable the ARM7 GDB stub on the given port
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
INPUT¶
Mouse cursor acts as stylus, mouse click replaces stylus touch.Keyboard can be configured and by default works as follows:
F1-F10 load savegame from slot 1-10
Shift+F1-F10 save game to slot 1-10
Non-keypad arrows act as d-pad
z = A
x = B
a = Y
s = X
q = L
w = R
Enter = START
Left Shift = SELECT
Backspace = LID
Desmume accepts joystick events, which can be configured by user.
AUTHOR¶
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).This manual page was written by Pascal Giard <pascal@debian.org>, for the Debian project (but may be used by others).
June 26, 2007 |