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al_transform_coordinates_3d_projective(3alleg5) al_transform_coordinates_3d_projective(3alleg5)

NAME

al_transform_coordinates_3d_projective - Allegro 5 API

SYNOPSIS


#include <allegro5/allegro.h>
void al_transform_coordinates_3d_projective(const ALLEGRO_TRANSFORM *trans,
   float *x, float *y, float *z)

    

DESCRIPTION

Transform x, y, z as homogeneous coordinates. This is the same as using al_transform_coordinates_4d(3alleg5) with the w coordinate set to 1, then dividing x, y, z by the resulting w. This will provide the same coordinates Allegro will draw to when a projective transform is in effect as set with al_use_projection_transform(3alleg5).

Parameters:

trans - Transformation to use
x, y, z - Pointers to the coordinates

Since 5.2.4

SEE ALSO

al_use_transform(3alleg5), al_transform_coordinates(3alleg5), al_transform_coordinates_3d(3alleg5), al_use_projection_transform(3alleg5)
Allegro reference manual