.\" Automatically generated by Pandoc 2.2.1 .\" .TH "al_set_shader_sampler" "3alleg5" "" "Allegro reference manual" "" .hy .SH NAME .PP al_set_shader_sampler \- Allegro 5 API .SH SYNOPSIS .IP .nf \f[C] #include\ bool\ al_set_shader_sampler(const\ char\ *name, \ \ \ ALLEGRO_BITMAP\ *bitmap,\ int\ unit) \f[] .fi .SH DESCRIPTION .PP Sets a texture sampler uniform and texture unit of the current target bitmap's shader. The given bitmap must be a video bitmap. .PP Different samplers should use different units. The bitmap passed to Allegro's drawing functions uses the 0th unit, so if you're planning on using the \f[C]al_tex\f[] variable in your pixel shader as well as another sampler, set the other sampler to use a unit different from 0. With the primitives addon, it is possible to free up the 0th unit by passing \f[C]NULL\f[] as the texture argument to the relevant drawing functions. In this case, you may set a sampler to use the 0th unit and thus not use \f[C]al_tex\f[] (the \f[C]al_use_tex\f[] variable will be set to \f[C]false\f[]). .PP Returns true on success. Otherwise returns false, e.g.\ if the uniform by that name does not exist in the shader. .SH SINCE .PP 5.1.0 .SH SEE ALSO .PP al_use_shader(3alleg5)