.\" Automatically generated by Pandoc 2.2.1 .\" .TH "al_draw_prim" "3alleg5" "" "Allegro reference manual" "" .hy .SH NAME .PP al_draw_prim \- Allegro 5 API .SH SYNOPSIS .IP .nf \f[C] #include\ int\ al_draw_prim(const\ void*\ vtxs,\ const\ ALLEGRO_VERTEX_DECL*\ decl, \ \ \ ALLEGRO_BITMAP*\ texture,\ int\ start,\ int\ end,\ int\ type) \f[] .fi .SH DESCRIPTION .PP Draws a subset of the passed vertex array. .PP \f[I]Parameters:\f[] .IP \[bu] 2 texture \- Texture to use, pass NULL to use only color shaded primitves .IP \[bu] 2 vtxs \- Pointer to an array of vertices .IP \[bu] 2 decl \- Pointer to a [vertex declaration]al_create_vertex_decl(3alleg5). If set to NULL, the vertices are assumed to be of the ALLEGRO_VERTEX(3alleg5) type .IP \[bu] 2 start \- Start index of the subset of the vertex array to draw .IP \[bu] 2 end \- One past the last index of the subset of the vertex array to draw .IP \[bu] 2 type \- A member of the ALLEGRO_PRIM_TYPE(3alleg5) enumeration, specifying what kind of primitive to draw .PP \f[I]Returns:\f[] Number of primitives drawn .PP For example to draw a textured triangle you could use: .IP .nf \f[C] ALLEGRO_COLOR\ white\ =\ al_map_rgb_f(1,\ 1,\ 1); ALLEGRO_VERTEX\ v[]\ =\ { \ \ \ {.x\ =\ 128,\ .y\ =\ 0,\ .z\ =\ 0,\ .color\ =\ white,\ .u\ =\ 128,\ .v\ =\ 0}, \ \ \ {.x\ =\ 0,\ .y\ =\ 256,\ .z\ =\ 0,\ .color\ =\ white,\ .u\ =\ 0,\ .v\ =\ 256}, \ \ \ {.x\ =\ 256,\ .y\ =\ 256,\ .z\ =\ 0,\ .color\ =\ white,\ .u\ =\ 256,\ .v\ =\ 256}}; al_draw_prim(v,\ NULL,\ texture,\ 0,\ 3,\ ALLEGRO_PRIM_TRIANGLE_LIST); \f[] .fi .SH SEE ALSO .PP ALLEGRO_VERTEX(3alleg5), ALLEGRO_PRIM_TYPE(3alleg5), ALLEGRO_VERTEX_DECL(3alleg5), al_draw_indexed_prim(3alleg5)