NAME¶
set_uformat - Set the global current text encoding format. Allegro game
programming library.
SYNOPSIS¶
#include <allegro.h>
void set_uformat(int type);
DESCRIPTION¶
Sets the current text encoding format. This will affect all parts of Allegro,
wherever you see a function that returns a char *, or takes a char * as a
parameter. `type' should be one of these values:
U_ASCII - fixed size, 8-bit ASCII characters
U_ASCII_CP - alternative 8-bit codepage (see set_ucodepage())
U_UNICODE - fixed size, 16-bit Unicode characters
U_UTF8 - variable size, UTF-8 format Unicode characters
Although you can change the text format on the fly, this is not a good idea.
Many strings, for example the names of your hardware drivers and any language
translations, are loaded when you call allegro_init(), so if you change the
encoding format after this, they will be in the wrong format, and things will
not work properly. Generally you should only call set_uformat() once, before
allegro_init(), and then leave it on the same setting for the duration of your
program.
SEE ALSO¶
get_uformat(3alleg4), register_uformat(3alleg4),
set_ucodepage(3alleg4), set_uformat(3alleg4),
uconvert(3alleg4), ustrsize(3alleg4), ugetc(3alleg4),
ugetx(3alleg4), usetc(3alleg4), uwidth(3alleg4),
ucwidth(3alleg4), uisok(3alleg4), uoffset(3alleg4),
ugetat(3alleg4), usetat(3alleg4), uinsert(3alleg4),
uremove(3alleg4), allegro_init(3alleg4),
exunicod(3alleg4)