.\" Generated by the Allegro makedoc utility .TH rotate_sprite_v_flip_trans 3alleg4 "version 4.4.2" "Allegro" "Allegro manual" .SH NAME rotate_sprite_v_flip_trans \- Rotates and flips a sprite. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle); .SH DESCRIPTION Like rotate_sprite_trans, but flips the image vertically before rotating it. To flip horizontally, use this routine but add itofix(128) to the angle. To flip in both directions, use rotate_sprite() and add itofix(128) to its angle. .SH SEE ALSO .BR rotate_sprite_trans (3alleg4), .BR rotate_scaled_sprite_v_flip_trans (3alleg4), .BR pivot_sprite_v_flip_trans (3alleg4), .BR pivot_scaled_sprite_v_flip_trans (3alleg4), .BR exsprite (3alleg4)