.\" Generated by the Allegro makedoc utility .TH get_z_rotate_matrix 3alleg4 "version 4.4.2" "Allegro" "Allegro manual" .SH NAME get_z_rotate_matrix, get_z_rotate_matrix_f \- Construct Z axis rotation matrices. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void get_z_rotate_matrix(MATRIX *m, fixed r); .B void get_z_rotate_matrix_f(MATRIX_f *m, float r); .SH DESCRIPTION Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format). .SH SEE ALSO .BR apply_matrix (3alleg4), .BR get_rotation_matrix (3alleg4), .BR get_x_rotate_matrix (3alleg4), .BR get_y_rotate_matrix (3alleg4)