.\" Generated by the Allegro makedoc utility .TH destroy_rle_sprite 3alleg4 "version 4.4.2" "Allegro" "Allegro manual" .SH NAME destroy_rle_sprite \- Destroys an RLE sprite. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void destroy_rle_sprite(RLE_SPRITE *sprite); .SH DESCRIPTION Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program. .SH SEE ALSO .BR get_rle_sprite (3alleg4)