.\" Generated by the Allegro makedoc utility .TH POLYTYPE_ATEX_LIT 3alleg4 "version 4.4.2" "Allegro" "Allegro manual" .SH NAME POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT \- Polygon rendering mode type Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B #define POLYTYPE_ATEX_LIT .B #define POLYTYPE_PTEX_LIT .SH DESCRIPTION Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the `c' value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions! .SH SEE ALSO .BR polygon3d (3alleg4), .BR POLYTYPE_ATEX (3alleg4), .BR POLYTYPE_PTEX (3alleg4), .BR color_map (3alleg4), .BR ex3d (3alleg4)