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UNPACKHALF2X16(3G) [FIXME: manual] UNPACKHALF2X16(3G)

NAME

unpackHalf2x16 - convert two 16-bit floating-point values packed into a single 32-bit integer into a vector of two 32-bit floating-point quantities

DECLARATION

vec2 unpackHalf2x16(uint v);

PARAMETERS

v

Specify a single 32-bit unsigned integer values that contains two 16-bit floating point values to be unpacked.

DESCRIPTION

unpackHalf2x16 returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.

VERSION SUPPORT

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
unpackHalf2x16 - - - - - - - -

SEE ALSO

packDouble2x32(), unpackDouble2x32(), packHalf2x16()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT

Copyright © 2011-2014 Khronos Group

01/03/2018 [FIXME: source]