.TH LIEROLIBRE 6 2012-11-14 "lierolibre 0.5" "lierolibre Manual" .SH NAME lierolibre \- script to launch lierolibre .SH SYNOPSIS .SY lierolibre [\fIinputfile \fR[\fIinputdir \fR[\fIoutputfile\fR]]] .YS .SY lierolibre .OP \-f\fR|\fB\-\-file inputfile .OP \-d\fR|\fB\-\-dir inputdir .OP \-w\fR|\fB\-\-write outputfile .OP \-v\fR|\fB\-\-sdlvideo videodriver .OP -h\fR|\fB\-\-help .SH DESCRIPTION lierolibre is an old-school earthworm action game. It is a direct fork of Liero. .PP .IP Features: .RS .IP \[bu] 2 2 worms, 40 weapons, great playability, two game modes: Kill'em All and Game of Tag, plus AI-players without true intelligence! .IP \[bu] 2 Extensions via a hidden F1 menu: .RS .IP \[bu] 2 Replays, game controller support, powerlevel palettes .RE .IP \[bu] 2 Fullscreen, x2, x3 and x4 scaling via the F5, F6, F7 and F8 keys .RE .PP .B lierolibre is a script which executes the .BR lierolibre binary from the .I /usr/lib/games/lierolibre directory. The script defaults to using the directory .IR /usr/share/games/lierolibre as the .I inputfile parameter. .PP If .I inputfile points to a directory (which is the default case), .B lierolibre copies the file .I liero.cfg from this directory to .I $HOME/.lierolibre/ unless it already exists in this location. .I liero.cfg is a plain text file which can be modified, go wild! But don't be surprised if the game crahes ;) .SH OPTIONS .TP [\fB\-f\fR|\fB\-\-file\fR] \fIinputfile Reads game variables from the given file or directory. .IP If .I inputfile points to a directory or a file with an unknown extension, and .I inputdir is not set, .br OR .br if .I inputfile points to a directory and .I inputdir is set, .br the game will try to load the .I liero.cfg file from .I $HOME/.lierolibre/ first, otherwise it loads it from the directory of .IR inputfile . .TP [\fB\-d\fR|\fB\-\-dir\fR] \fIinputdir Reads the files .I LIERO.CHR LIERO.SND NAMES.DAT from the given directory. If not set, the game uses the directory of .I inputfile instead. .TP [\fB\-w\fR|\fB\-\-write\fR] \fIoutputfile Writes all game variables to a plain text file. .TP \fB\-v\fR|\fB\-\-sdlvideo \fIvideodriver Sets the SDL_VIDEODRIVER environment variable. .TP \fB-h\fR|\fB\-\-help Print a brief help overview. .SH EXAMPLES .B lierolibre mymod/LIERO.EXE .RS 4 Reads game variables from a (potentially) modded EXE file, and reads game data from files in .IR mymod/ . .RE .B lierolibre -f mymod/LIERO.EXE -d /usr/share/games/lierolibre -w mymod_liero.cfg .RS 4 Reads game variables from a (potentially) modded EXE file and writes them to a plain text config file (and starts the game). .RE .B lierolibre mymod_liero.cfg mydata .RS 4 Reads game variables from a custom plain text config file, and reads the game data from another directory. .RE .SH AUTHORS This manual page was written by Martin Erik Werner .SH HISTORY Joosa Reikkinen "Mets„nEl„imet" .br created the original Liero game and graphics. Erik Lindroos "Gliptic", with help from Mario Carbajal "basro" .br re-created Liero as OpenLiero, which later became the official version of Liero. Martin Erik Werner "arand" .br created lierolibre as a direct fork from Liero (OpenLiero). "sea" .br created the replacement sounds used in lierolibre. .SH "SEE ALSO" .BR lierolibre-extractgfx (6) .BR lierolibre-packgfx (6) .br .BR lierolibre-extractsounds (6) .BR lierolibre-packsounds (6) .br .BR lierolibre-extractlev (6) .BR lierolibre-packlev (6)