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Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" SDL::Pango \- Text rendering engine .SH "CATEGORY" .IX Header "CATEGORY" Pango .SH "SYNOPSIS" .IX Header "SYNOPSIS" .Vb 9 \& use SDL; \& use SDL::Color; \& use SDL::Surface; \& use SDL::Overlay; \& use SDL::Rect; \& use SDL::Video; \& use SDL::PixelFormat; \& use SDL::Pango; \& use SDL::Pango::Context; \& \& SDL::Pango::init(); \& \& my $context = SDL::Pango::Context\->new; \& SDL::Pango::set_default_color($context, 0xA7C344FF, 0); \& SDL::Pango::set_markup($context, \*(AqHello World!\*(Aq, \-1); \& \& SDL::init(SDL_INIT_VIDEO); \& \& my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE); \& my $bg = SDL::Video::map_RGB($display\->format, 0x12, 0x22, 0x45); \& SDL::Video::fill_rect($display, SDL::Rect\->new(0, 0, 640, 480), $bg); \& \& my $surface = SDL::Pango::create_surface_draw($context); \& SDL::Video::blit_surface($surface, SDL::Rect\->new(0, 0, 640, 480), $display, SDL::Rect\->new(0, 0, 640, 480)); \& \& SDL::Video::update_rect($display, 0, 0, 0, 0); \& SDL::delay(2000); .Ve .SH "CONSTANTS" .IX Header "CONSTANTS" The constants are exported by default. You can avoid this by doing: .PP .Vb 1 \& use SDL::Pango (); .Ve .PP and access them directly: .PP .Vb 1 \& SDL::Pango::SDLPANGO_DIRECTION_NEUTRAL; .Ve .PP or by choosing the export tags below: .PP Export tag: ':align' .IP "\s-1SDLPANGO_ALIGN_LEFT\s0" 4 .IX Item "SDLPANGO_ALIGN_LEFT" Left alignment .IP "\s-1SDLPANGO_ALIGN_CENTER\s0" 4 .IX Item "SDLPANGO_ALIGN_CENTER" Centered .IP "\s-1SDLPANGO_ALIGN_RIGHT\s0" 4 .IX Item "SDLPANGO_ALIGN_RIGHT" Right alignment .PP Export tag: ':direction' .IP "\s-1SDLPANGO_DIRECTION_LTR\s0" 4 .IX Item "SDLPANGO_DIRECTION_LTR" Left to right .IP "\s-1SDLPANGO_DIRECTION_RTL\s0" 4 .IX Item "SDLPANGO_DIRECTION_RTL" Right to left .IP "\s-1SDLPANGO_DIRECTION_WEAK_LTR\s0" 4 .IX Item "SDLPANGO_DIRECTION_WEAK_LTR" Left to right (weak) .IP "\s-1SDLPANGO_DIRECTION_WEAK_RTL\s0" 4 .IX Item "SDLPANGO_DIRECTION_WEAK_RTL" Right to left (weak) .IP "\s-1SDLPANGO_DIRECTION_NEUTRAL\s0" 4 .IX Item "SDLPANGO_DIRECTION_NEUTRAL" Neutral .SH "METHODS" .IX Header "METHODS" .SS "init" .IX Subsection "init" .Vb 1 \& SDL::Pango::init(); .Ve .PP Initialize the Glib and Pango \s-1API.\s0 This must be called before using other functions in this library, excepting SDL::Pango::was_init. \&\s-1SDL\s0 does not have to be initialized before this call. .PP Returns: always \f(CW0\fR. .SS "was_init" .IX Subsection "was_init" .Vb 1 \& my $was_init = SDL::Pango::was_init(); .Ve .PP Query the initialization status of the Glib and Pango \s-1API.\s0 You may, of course, use this before SDL::Pango::init to avoid initializing twice in a row. .PP Returns: Non-zero when already initialized. Zero when not initialized. .SS "set_default_color" .IX Subsection "set_default_color" .Vb 2 \& SDL::Pango::set_default_color($context, $foreground, $background); \& SDL::Pango::set_default_color($context, $r1, $g1, $b1, $a1, $r2, $g2, $b2, $a2); .Ve .PP Sets default foreground and background color when rendering text and markup. .PP You can call it with either 2 color-parameters (32\-bit \s-1RRGGBBAA\s0 values), or with 4 separate values for foreground and 4 separate values for background. .SS "set_minimum_size" .IX Subsection "set_minimum_size" .Vb 1 \& SDL::Pango::set_minimum_size($context, $width, $height); .Ve .PP Sets the minimum size of the drawing rectangle. .SS "set_text" .IX Subsection "set_text" .Vb 2 \& SDL::Pango::set_text($context, $text, $length); \& SDL::Pango::set_text($context, $text, $length, $alignment); .Ve .PP Set plain text to context. Text must be utf\-8. \f(CW$length\fR chars will be rendered, pass \f(CW\*(C`\-1\*(C'\fR to render the whole text. .PP \&\f(CW$alignment\fR can be: .IP "\(bu" 4 \&\s-1SDLPANGO_ALIGN_LEFT\s0 (default) .IP "\(bu" 4 \&\s-1SDLPANGO_ALIGN_CENTER\s0 .IP "\(bu" 4 \&\s-1SDLPANGO_ALIGN_RIGHT\s0 .SS "set_markup" .IX Subsection "set_markup" .Vb 1 \& SDL::Pango::set_markup($context, $text, $length); .Ve .PP Set markup text to context. Text must be utf\-8. \f(CW$length\fR chars will be rendered, pass \f(CW\*(C`\-1\*(C'\fR to render the whole text. .PP See PangoMarkupFormat for a description about the markup format. .SS "get_layout_width" .IX Subsection "get_layout_width" .Vb 1 \& my $w = SDL::Pango::get_layout_width($context); .Ve .PP Returns the width of the resulting surface of the given text/markup for this context. .SS "get_layout_height" .IX Subsection "get_layout_height" .Vb 1 \& my $h = SDL::Pango::get_layout_height($context); .Ve .PP Returns the height of the resulting surface of the given text/markup for this context. .SS "set_base_direction" .IX Subsection "set_base_direction" .Vb 1 \& SDL::Pango::set_base_direction($context, $direction); .Ve .PP Sets the direction of the text to either left-to-right or right-to-left. .PP See \*(L"\s-1CONSTANTS\*(R"\s0. .SS "set_dpi" .IX Subsection "set_dpi" .Vb 1 \& SDL::Pango::set_dpi($context, $dpi_x, $dpi_y); .Ve .PP Sets the \s-1DPI\s0 (dots per inch) for this context. Default is \f(CW96\fR. .SS "set_language" .IX Subsection "set_language" .Vb 1 \& SDL::Pango::set_language($context, $language); .Ve .PP Sets the language name for this context. .PP See \s-1ISO639\-2\s0 . .PP Example: .PP .Vb 1 \& SDL::Pango::set_language($context, "en"); .Ve .SS "draw" .IX Subsection "draw" .Vb 1 \& SDL::Pango::draw($context, $display, $x, $y); .Ve .PP Draws the text or markup to an existing surface at position \f(CW$x\fR/\f(CW$y\fR. .SS "set_surface_create_args" .IX Subsection "set_surface_create_args" .Vb 1 \& SDL::Pango::set_surface_create_args($context, $flags, $bits, $r_mask, $g_mask, $b_mask, $a_mask); .Ve .PP Sets the argument that are used when creating a surface via SDL::Pango::create_surface_draw. .PP Example: .PP .Vb 9 \& SDL::Pango::set_surface_create_args( \& $context, \& SDL_SWSURFACE, \& 32, \& 0xFF000000, \& 0x00FF0000, \& 0x0000FF00, \& 0x000000FF \& ); .Ve .SS "create_surface_draw" .IX Subsection "create_surface_draw" .Vb 1 \& my $surface = SDL::Pango::create_surface_draw($context); .Ve .PP Creates a new surface and draws the text/markup. You can specify the attributes of the surfaces using SDL::Pango::set_surface_create_args. .SH "AUTHORS" .IX Header "AUTHORS" See \*(L"\s-1AUTHORS\*(R"\s0 in \s-1SDL\s0. .SH "SEE ALSO" .IX Header "SEE ALSO" SDL::Pango::Context, SDL::Video, SDL::Surface, \s-1SDL::TTF\s0