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Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" SDL::GFX::Framerate \- framerate calculating functions .SH "CATEGORY" .IX Header "CATEGORY" \&\s-1GFX\s0 .SH "DESCRIPTION" .IX Header "DESCRIPTION" The framerate functions are used to insert delays into the graphics loop to maintain a constant framerate. .SH "METHODS" .IX Header "METHODS" .SS "init" .IX Subsection "init" .Vb 3 \& use SDL; \& use SDL::GFX::Framerate; \& use SDL::GFX::FPSManager; \& \& my $fps = SDL::GFX::FPSManager\->new(0, 0, 0, 0); \& \& SDL::GFX::Framerate::init($fps); .Ve .PP Initialize the framerate manager, set default framerate of 30Hz and reset delay interpolation. .SS "set" .IX Subsection "set" .Vb 1 \& SDL::GFX::Framerate::set($fps, 60); .Ve .PP Sets the new desired framerate to 60 frames per second. .SS "get" .IX Subsection "get" .Vb 1 \& my $rate = SDL::GFX::Framerate::get($fps); .Ve .PP Get the currently set framerate of the manager. .SS "delay" .IX Subsection "delay" .Vb 1 \& SDL::GFX::Framerate::delay($fps); .Ve .PP Generate a delay to accommodate the currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is zero and the delay interpolation is reset. .SH "AUTHORS" .IX Header "AUTHORS" See \*(L"\s-1AUTHORS\*(R"\s0 in \s-1SDL\s0.