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Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" SDL::CookBook::PDL \-\- CookBook for SDL + PDL .PP PDL provides great number crunching capabilities to Perl and SDL provides game\-developer quality real\-time bitmapping and sound. You can use PDL and SDL ''together'' to create real\-time, responsive animations and simulations. In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries. .SS "\s-1CATEGORY\s0" .IX Subsection "CATEGORY" Cookbook .SH "Creating a SDL Surface piddle" .IX Header "Creating a SDL Surface piddle" \&\s-1PDL\s0's core type is a piddle. Once a piddle is provided to \s-1PDL\s0 it can go do a numerous amounts of things. Please see the example in 'examples/cookbook/pdl.pl' that came with this module. .SS "Creating a simple piddle" .IX Subsection "Creating a simple piddle" First lets get the right modules. .PP .Vb 5 \& use PDL; \& use SDL::Rect; \& use SDL::Video; \& use SDL::Surface; \& use SDL::PixelFormat; .Ve .PP Suppose you want a surface of size (200,400) and 32 bit (\s-1RGBA\s0). .PP .Vb 1 \& my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 ); .Ve .PP Define the \f(CW$width\fR, \f(CW$height\fR and \f(CW$bytes_per_pixel\fR. Your \f(CW$bytes_per_pixel\fR is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp; .PP .Vb 1 \& my $piddle = zeros( byte, $bytes_per_pixel, $width, $height ); .Ve .PP Create a normal \f(CW$piddle\fR with zeros, byte format and the Bpp x width x height dimensions. .PP .Vb 1 \& my $pointer = $piddle\->get_dataref(); .Ve .PP Here is where we get the actual data the piddle is pointing to. We will have \s-1SDL\s0 create a new surface from this function. .PP .Vb 2 \& my $surface = SDL::Surface\->new_from( $pointer, $width, $height, 32, \& $width * $bytes_per_pixel ); .Ve .PP Using the same dimensions we create the surface using new_form. The width * Bpp is the scanline (pitch) of the surface in bytes. .PP .Vb 2 \& warn "Made surface of $width, $height and ". $surface\->format\->BytesPerPixel; \& return ( $piddle, $surface ); .Ve .PP Finally make sure that the surface actually has the correct dimensions we gave. .PP \&\fB\s-1NOTE:\s0\fR \f(CW$surface\fR\->format\->BytesPerPixel must return 1,2,3,4. !! .PP Now you can blit and use the surface as needed; and do \s-1PDL\s0 operations as required. .SS "Operating on the Surface safely" .IX Subsection "Operating on the Surface safely" To make sure \s-1SDL\s0 is in sync with the data. You must call SDL::Video::lock \fBbefore\fR doing \s-1PDL\s0 operations on the piddle. .PP .Vb 1 \& SDL::Video::lock_surface($surface); \& \& $piddle\->mslice( \*(AqX\*(Aq, [ rand(400), rand(400), 1 ], [ rand(200), rand(200), 1 ] ) \& .= pdl( rand(225), rand(225), rand(255), 255 ); .Ve .PP After that you can unlock the surface to blit. .PP .Vb 1 \& SDL::Video::unlock_surface($surface); .Ve .SS "Error due to \s-1BPP\s0 at blitting" .IX Subsection "Error due to BPP at blitting" When blitting the new surface check for the return value to see if there has been a problem. .PP .Vb 4 \& my $b = SDL::Video::blit_surface( \& $surface, SDL::Rect\->new( 0, 0, $surface\->w, $surface\->h ), \& $app, SDL::Rect\->new( ( $app\->w \- $surface\->w ) / 2, ( $app\->h \- $surface\->h ) / 2, $app\->w, $app\->h ) \& ); \& \& die "Could not blit: " . SDL::get_error() if ( $b == \-1 ); .Ve .PP If the error message is 'Blit combination not supported' that means that the \s-1BPP\s0 is incorrect or inconsistent with the dimensions. After that a simple update_rect will so your new surface on the screen. .SH "AUTHORS" .IX Header "AUTHORS" See \*(L"\s-1AUTHORS\*(R"\s0 in \s-1SDL\s0.