.\" Automatically generated by Pod::Man 4.14 (Pod::Simple 3.40) .\" .\" Standard preamble: .\" ======================================================================== .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" Set up some character translations and predefined strings. \*(-- will .\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left .\" double quote, and \*(R" will give a right double quote. \*(C+ will .\" give a nicer C++. Capital omega is used to do unbreakable dashes and .\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, .\" nothing in troff, for use with C<>. .tr \(*W- .ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' .ie n \{\ . ds -- \(*W- . ds PI pi . if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch . if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch . ds L" "" . ds R" "" . ds C` "" . ds C' "" 'br\} .el\{\ . ds -- \|\(em\| . ds PI \(*p . ds L" `` . ds R" '' . ds C` . ds C' 'br\} .\" .\" Escape single quotes in literal strings from groff's Unicode transform. .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" .\" If the F register is >0, we'll generate index entries on stderr for .\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index .\" entries marked with X<> in POD. Of course, you'll have to process the .\" output yourself in some meaningful fashion. .\" .\" Avoid warning from groff about undefined register 'F'. .de IX .. .nr rF 0 .if \n(.g .if rF .nr rF 1 .if (\n(rF:(\n(.g==0)) \{\ . if \nF \{\ . de IX . tm Index:\\$1\t\\n%\t"\\$2" .. . if !\nF==2 \{\ . nr % 0 . nr F 2 . \} . \} .\} .rr rF .\" .\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). .\" Fear. Run. Save yourself. No user-serviceable parts. . \" fudge factors for nroff and troff .if n \{\ . ds #H 0 . ds #V .8m . ds #F .3m . ds #[ \f1 . ds #] \fP .\} .if t \{\ . ds #H ((1u-(\\\\n(.fu%2u))*.13m) . ds #V .6m . ds #F 0 . ds #[ \& . ds #] \& .\} . \" simple accents for nroff and troff .if n \{\ . ds ' \& . ds ` \& . ds ^ \& . ds , \& . ds ~ ~ . ds / .\} .if t \{\ . ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" . ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' . ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' . ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' . ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' . ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' .\} . \" troff and (daisy-wheel) nroff accents .ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' .ds 8 \h'\*(#H'\(*b\h'-\*(#H' .ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] .ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' .ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' .ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] .ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] .ds ae a\h'-(\w'a'u*4/10)'e .ds Ae A\h'-(\w'A'u*4/10)'E . \" corrections for vroff .if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' .if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' . \" for low resolution devices (crt and lpr) .if \n(.H>23 .if \n(.V>19 \ \{\ . ds : e . ds 8 ss . ds o a . ds d- d\h'-1'\(ga . ds D- D\h'-1'\(hy . ds th \o'bp' . ds Th \o'LP' . ds ae ae . ds Ae AE .\} .rm #[ #] #H #V #F C .\" ======================================================================== .\" .IX Title "pods::SDL::Cookbook::OpenGL 3pm" .TH pods::SDL::Cookbook::OpenGL 3pm "2020-11-09" "perl v5.32.0" "User Contributed Perl Documentation" .\" For nroff, turn off justification. Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" SDL::Cookbook::OpenGL \- Using SDL with OpenGL .SH "CATEGORY" .IX Header "CATEGORY" Cookbook .SH "DESCRIPTION" .IX Header "DESCRIPTION" As of release 2.5 \s-1SDL\s0 no longer maintains it's own bindings of OpenGL. Support for OpenGL has been moved over to a more mature implementation. .PP This implementation is the \s-1POGL\s0 project. OpenGL is faster and more complete; and works with \s-1SDL\s0 seamlessly. .SS "\s-1EXAMPLE\s0" .IX Subsection "EXAMPLE" Expanded from Floyd-ATC's OpenGL example. .PP .Vb 9 \& use strict; \& use warnings; \& use SDL; \& use SDLx::App; \& use SDL::Mouse; \& use SDL::Video; \& use SDL::Events; \& use SDL::Event; \& use OpenGL qw(:all); .Ve .PP You can use OpenGL as needed here. .PP .Vb 1 \& my ($SDLAPP, $WIDTH, $HEIGHT, $SDLEVENT); \& \& $| = 1; \& $WIDTH = 1024; \& $HEIGHT = 768; \& $SDLAPP = SDLx::App\->new(title => "OpenGL App", width => $WIDTH, height => $HEIGHT, gl => 1); \& $SDLEVENT = SDL::Event\->new; .Ve .PP SDLx::App can start an OpenGL application with the parameter gl => 1. .PP .Vb 5 \& glEnable(GL_DEPTH_TEST); \& glMatrixMode(GL_PROJECTION); \& glLoadIdentity; \& gluPerspective(60, $WIDTH / $HEIGHT, 1, 1000); \& glTranslatef(0, 0, \-20); .Ve .PP Above we enable \s-1GL\s0 and set the correct perspective .PP .Vb 7 \& while (1) { \& &handlepolls; \& glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); \& glRotatef(.1, 1, 1, 1); \& &drawscene; \& $SDLAPP\->sync; \& } .Ve .PP For SDLx::App sync handles the \s-1GL\s0 buffer clean. .PP .Vb 2 \& sub drawscene { \& my ($color, $x, $y, $z); \& \& for (\-2 .. 2) { \& glPushMatrix; \& glTranslatef($_ * 3, 0, 0); \& glColor3d(1, 0, 0); \& &draw_cube; \& glPopMatrix; \& } \& \& return ""; \& } \& \& \& sub draw_cube { \& my (@indices, @vertices, $face, $vertex, $index, $coords); \& \& @indices = qw(4 5 6 7 1 2 6 5 0 1 5 4 \& 0 3 2 1 0 4 7 3 2 3 7 6); \& @vertices = ([\-1, \-1, \-1], [ 1, \-1, \-1], \& [ 1, 1, \-1], [\-1, 1, \-1], \& [\-1, \-1, 1], [ 1, \-1, 1], \& [ 1, 1, 1], [\-1, 1, 1]); \& \& glBegin(GL_QUADS); \& \& foreach my $face (0..5) { \& foreach my $vertex (0..3) { \& $index = $indices[4 * $face + $vertex]; \& $coords = $vertices[$index]; \& \& glVertex3d(@$coords); \& } \& } \& \& glEnd; \& \& return ""; \& } .Ve .PP Below we can use SDL::Events as normal: .PP .Vb 2 \& sub handlepolls { \& my ($type, $key); \& \& SDL::Events::pump_events(); \& \& while (SDL::Events::poll_event($SDLEVENT)) { \& $type = $SDLEVENT\->type(); \& $key = ($type == 2 or $type == 3) ? $SDLEVENT\->key_sym : ""; \& \& if ($type == 4) { printf("You moved the mouse! x=%s y=%s xrel=%s yrel=%s\en", $SDLEVENT\->motion_x, $SDLEVENT\->motion_y, $SDLEVENT\->motion_xrel, $SDLEVENT\->motion_yrel) } \& elsif ($type == 2) { print "You are pressing $key\en" } \& elsif ($type == 3) { print "You released $key\en" } \& elsif ($type == 12) { exit } \& else { print "TYPE $type UNKNOWN!\en" } \& \& if ($type == 2) { \& if ($key eq "q" or $key eq "escape") { exit } \& } \& } \& \& return ""; \& } .Ve .SH "SEE ALSO" .IX Header "SEE ALSO" perl SDLx::App OpenGL .SH "AUTHORS" .IX Header "AUTHORS" See \*(L"\s-1AUTHORS\*(R"\s0 in \s-1SDL\s0.