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|rtcSetSceneBuildQuality(3)||Embree Ray Tracing Kernels 3||rtcSetSceneBuildQuality(3)|
rtcSetSceneBuildQuality - sets the build quality for the scene
#include <embree3/rtcore.h> void rtcSetSceneBuildQuality( RTCScene scene, enum RTCBuildQuality quality );
The rtcSetSceneBuildQuality function sets the build quality (quality argument) for the specified scene (scene argument). Possible values for the build quality are:
- RTC_BUILD_QUALITY_LOW: Create lower quality data structures, e.g. for dynamic scenes. A two-level spatial index structure is built when enabling this mode, which supports fast partial scene updates, and allows for setting a per-geometry build quality through the rtcSetGeometryBuildQuality function.
- RTC_BUILD_QUALITY_MEDIUM: Default build quality for most usages. Gives a good compromise between build and render performance.
- RTC_BUILD_QUALITY_HIGH: Create higher quality data structures for final-frame rendering. For certain geometry types this enables a spatial split BVH.
Selecting a higher build quality results in better rendering performance but slower scene commit times. The default build quality for a scene is RTC_BUILD_QUALITY_MEDIUM.
On failure an error code is set that can be queried using rtcGetDeviceError.