SoTriangleStripSet — triangle strip set shape node
SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape > SoNonIndexedShape > SoTriangleStripSet
Fields from class SoTriangleStripSet:
Fields from class SoNonIndexedShape:
Fields from class SoVertexShape:
Methods from class SoTriangleStripSet:
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void unref() const
void unrefNoDelete() const
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This shape node constructs triangle strips out of vertices. The vertices may be specified in the vertexProperty field (from SoVertexShape), or by the current inherited coordinates. For optimal performance, the vertexProperty field is recommended.
SoTriangleStripSet is one of the fastest ways of drawing polygonal objects in Inventor. It uses the current coordinates, in order, starting with the first one. The values in the numVertices field indicate the number of vertices to use for each triangle strip in the set. The number of values in this field determines the number of strips.
For example, if numVertices has the values [3,5], coordinates 1, 2, and 3 would be used for the first triangle strip and coordinates 4, 5, 6, 7, and 8 would be used for the second strip. This would result in 1 triangle in the first strip and 3 in the second.
The coordinates of the strips are transformed by the current cumulative transformation. The strips are drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each strip of the set. The PER_FACE binding specifies a material or normal for each triangle. The _INDEXED bindings are equivalent to their non-indexed counterparts. The default normal binding is PER_VERTEX. The default material binding is OVERALL.
If any normals (or materials) are specified, Inventor assumes you provide the correct number of them, as indicated by the binding. You will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.
Number of vertices in each triangle strip. The number of strips is equal to the number of values in this field.
Creates a triangle strip set node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
Draws a strip set based on the current coordinates, normals, materials, drawing style, and so on.
Picks on the strip set based on the current coordinates and transformation. Details about the intersection are returned in an SoFaceDetail.
Computes the bounding box that encloses all vertices of the strip set with the current transformation applied to them. Sets the center to the average of the coordinates of all vertices.
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle forming the strips of the set.
vertexProperty NULL startIndex 0 numVertices -1
SoCoordinate3, SoDrawStyle, SoFaceDetail, SoFaceSet, SoIndexedTriangleStripSet, SoQuadMesh, SoVertexProperty