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SoNormalBinding(3IV)() SoNormalBinding(3IV)()

NAME

SoNormalBinding — node that specifies how multiple surface normals are bound to shapes

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoNormalBinding

SYNOPSIS

#include <Inventor/nodes/SoNormalBinding.h>


enum Binding {

SoNormalBinding::OVERALL Whole object has same normal

SoNormalBinding::PER_PART One normal for each part of object

SoNormalBinding::PER_PART_INDEXED One normal for each part, indexed

SoNormalBinding::PER_FACE One normal for each face of object

SoNormalBinding::PER_FACE_INDEXED One normal for each face, indexed

SoNormalBinding::PER_VERTEX One normal for each vertex of object

SoNormalBinding::PER_VERTEX_INDEXED One normal for each vertex, indexed

}


Fields from class SoNormalBinding:


SoSFEnum value


Methods from class SoNormalBinding:


SoNormalBinding()

static SoType getClassTypeId()


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

DESCRIPTION

This node specifies how the current normals are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently.

The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise, errors will occur.

FIELDS


SoSFEnum value

Specifies how to bind normals to shapes.


METHODS


SoNormalBinding()

Creates a normal binding node with default settings.



static SoType getClassTypeId()

Returns type identifier for this class.


ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoRayPickAction

Sets the current normal binding type.


FILE FORMAT/DEFAULTS

NormalBinding {

value PER_VERTEX_INDEXED
}

SEE ALSO

SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape