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SoCone(3IV)() SoCone(3IV)()


SoCone — cone shape node


SoBase > SoFieldContainer > SoNode > SoShape > SoCone


#include <Inventor/nodes/SoCone.h>

enum Part {

SoCone::SIDES The conical part

SoCone::BOTTOM The bottom circular face

SoCone::ALL All parts


Fields from class SoCone:

SoSFBitMask parts

SoSFFloat bottomRadius

SoSFFloat height

Methods from class SoCone:


void addPart(SoCone::Part part)

void removePart(SoCone::Part part)

SbBool hasPart(SoCone::Part part) const

static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node represents a simple cone whose central axis is aligned with the y-axis. By default, the cone is centered at (0,0,0) and has a size of -1 to +1 in all three directions. The cone has a radius of 1 at the bottom and a height of 2, with its apex at 1. The cone has two parts: the sides and the bottom.

The cone is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.

If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for the sides of the cone, and the second is used for the bottom. Otherwise, the first material is used for the entire cone.

When a texture is applied to a cone, it is applied differently to the sides and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cone. The texture has a vertical seam at the back, intersecting the yz-plane. For the bottom, a circle is cut out of the texture square and applied to the cone's base circle. The texture appears right side up when the top of the cone is tilted away from the camera.


SoSFBitMask parts

Visible parts of cone.

SoSFFloat bottomRadius

SoSFFloat height

These define the cone's height and the radius of the base circle; values must be greater than 0.0.



Creates a cone node with default settings.

void addPart(SoCone::Part part)

void removePart(SoCone::Part part)

These are convenience functions that make it easy to turn on or off a part of the cone.

SbBool hasPart(SoCone::Part part) const

This convenience function returns whether a given part is on or off.

static SoType getClassTypeId()

Returns type identifier for this class.



Draws cone based on the current coordinates, materials, drawing style, and so on.


Intersects the ray with the cone. The part of the cone that was picked is available from the SoConeDetail.


Computes the bounding box that encloses the cone.


If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cone.


Cone {

parts ALL bottomRadius 1 height 2


SoConeDetail, SoCube, SoCylinder, SoSphere