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SbSphere(3IV)() SbSphere(3IV)()

NAME

SbSphere — class for representing a sphere

INHERITS FROM

SbSphere

SYNOPSIS

#include <Inventor/SbLinear.h>


Methods from class SbSphere:


SbSphere()

SbSphere(const SbVec3f &center, float radius)

void setValue(const SbVec3f &center, float radius)

void setCenter(const SbVec3f &center)

void setRadius(float radius)

const SbVec3f & getCenter() const

float getRadius() const

void circumscribe(const SbBox3f &box)

SbBool intersect(const SbLine &l, SbVec3f &intersection) const

SbBool intersect(const SbLine &l, SbVec3f &enter, SbVec3f &exit) const

DESCRIPTION

Represents a sphere in 3D. This is a lightweight datatype that is used for arguments or return values in the Inventor toolkit. See SoSphere for a database sphere (used for rendering, picking, etc.).

METHODS


SbSphere()

SbSphere(const SbVec3f &center, float radius)

Constructors.



void setValue(const SbVec3f &center, float radius)

Change the center and radius.



void setCenter(const SbVec3f &center)

void setRadius(float radius)

Set just the center or radius.



const SbVec3f & getCenter() const

float getRadius() const

Return the center and radius.



void circumscribe(const SbBox3f &box)

Return a sphere containing a given box.



SbBool intersect(const SbLine &l, SbVec3f &intersection) const

SbBool intersect(const SbLine &l, SbVec3f &enter, SbVec3f &exit) const

Intersect line and sphere, returning TRUE if there is an intersection. The line is treated as a ray.


SEE ALSO

SbVec3f, SbLine, SoSphere